10-10-2009, 05:24 PM
I'm having problems with setting the correct D3D internal resolution for .hack gu rebirth.
The game renders fine with native but I would like it to look better.
If I don't use native and the default 1024 * 1024 internal then I get a sort of double effect where there's a ghost of everything rendered behind the object. Look at the screenshot for an example.
It doesn't go away if I use a multiple of the standard internal value of 512 * 448
Any help would be much obliged.
Specs
4 gig memory
intel core 2 due E8400
ATI radeon HD 4800
The game renders fine with native but I would like it to look better.
If I don't use native and the default 1024 * 1024 internal then I get a sort of double effect where there's a ghost of everything rendered behind the object. Look at the screenshot for an example.
It doesn't go away if I use a multiple of the standard internal value of 512 * 448
Any help would be much obliged.
Specs
4 gig memory
intel core 2 due E8400
ATI radeon HD 4800
Intel core 2 duo E8400 3.00 GHz
4gb ram
ATI Radeon HD 4870
Windows 7
4gb ram
ATI Radeon HD 4870
Windows 7