Problems compiling pscx2 v1.1 on Fedora
#21
Okay, that explains it. Usually me who is in error Wink Will you be able to place r5674 as a tarball on googlecode?

I'll try rpmfusion with this package first. I'll investigate r5350 more if they reject 1.1
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#22
If they insist on the r5350 stable they will miss out on extremely critical bugfixes.
OS: Linux Mint 17.2 64 bit (occasional Antergos/Arch user)
(I am no longer a Windows user)
CPU: Intel Pentium G3258
GPU: Nvidia GTX 650 Ti



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#23
I uploaded the new tarball.

By the way, the new GSdx doesn't use anymore *.glsl file. You might need to update your spec file accordingly.
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#24
Great, that compiles fine. I've built the packages and I'll offer them up to rpmfusion Bugzilla tonight. (fingers crossed). Finally got some time to try out the new package btw - very good, steady improvement happening. I was also pleased to see some speed increase in the GSdx hardware mode over previous builds - I can get about 40 fps out of Grand Theft Auto San Andreas, which is pretty much playable. Does this mean a faster GPU would improve speeds in this mode? Many thanks for all your efforts!
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#25
Great it is working now, not yet finished but progress are steady :-)

I got various micro optimization that could help to gain another couple of fps :-) (At least on fglrx driver). We are often cpu limited rather gpu limited. What you can do is some tests with various GPU load, enable/disable fxaa, increase the resolution.
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#26
Note: for your personal use, you can increase GCC optimization with those flags (need the gold linker, gcc4.8):
Quote:-flto -flto= -fuse-linker-plugin
It will enabled link time optimization. If it doesn't break PCSX2, it might be a bit faster.

Edit: It builds ok but failed to run...
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#27
Oh. A shame. But I'm happy with the speed Smile Just need to get a new life where I have time to play some games!
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#28
Can you create a patch of r5690 (GS.cpp only) and include it in your package. Sorry code is still unstable
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