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Problems with 1080p
#1
Hi everyone, I'm trying to run pcsx2 at 1080p but I do not know if my computer is bad or I'm configuring it wrong, games with a lot of smoke leaves games slow and this is really annoying, games get 100% up to something like smoke, finally something that involves particles.

Specs: Pentium G3258 3.8 ghz
Gtx 550 ti
4GB RAM
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(12-06-2018, 11:49 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code]
Code:
[code]
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  3971 MB
    CPU name         =  Intel(R) Pentium(R) CPU G3258 @ 3.20GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.191 ghz (2 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 4ddaebbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-sse2.dll
(GameDB) 9693 games on record (loaded in 241ms)
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
    Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
    Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
    Binding  USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
    Binding   FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
    Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
isoFile open ok: D:\PS2SMB\DVD\SLUS_211.68.Castlevania - Curse of Darkness.iso
    Image type  = CD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1719920 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: C:\Users\Marcia\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Marcia\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v01.60(07/02/2002)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.68;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_211.68;1) Game CRC = 0x3A446111, EntryPoint = 0x00400008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.68;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.68;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_211.68;1
1 00400000 005326f8 ........(FrameLimiter) DISABLED.
(GameDB) Changing VU0/VU1 clamp mode [mode=0]
EE/iR5900-32 Recompiler Reset
............................................................................
2 00932700 000b356c ............
Loaded, cdrom0:¥SLUS_211.68;1
start address 0x400008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Changing VU0/VU1 clamp mode [mode=0]
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
cdvd driver module version 0.1.1 (C)SCEI
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSMF2.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IOP¥SDSTR3.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IOP¥MODSD.IRX;1 args 0 arg
loadmodule: id 34, ret 0
Frame buffer size set to  512x512 (1536x1536)
thid 28174387
Stream Buffer 1Bank 32768byte 4banks 131072byte used
Stream Buffer 1Bank 32768byte 4banks 131072byte used
(FrameLimiter) ENABLED.
(FrameLimiter) DISABLED.
(FrameLimiter) ENABLED.
(FrameLimiter) DISABLED.
(FrameLimiter) ENABLED.
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#4
The cpu is good but it's still a dual core
What does the EE and GS say in the title bar say when that happens
You are not using the mtvu speedhack right(are you using any seed hacks other that the default)

Als for nvidia card,it's better to use ogl than dx11
You can also try the latest beta

Ps,l.Cus tom resolution don't work very well on 1.4.0 and it's better to use scaling modes
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