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Problems with Champions of Norrath and Champions Return to Arms
#1
The Compatibility List says that Champions of Norrath and Champions Return to Arms are both Playable, but when I run those Games, its like I have a split screen down the middle, and both halves of the screen only show the left side of the Game screen. I cannot play that way. Is there some way to fix this?? If not, then you should really change what the Compatibility List says about these Games. Thank you for your help.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
I don't really know what any of that means, please I'm not very tech savy. My friend set this all up for me. I don't know what I'm doing like at all really. The Compatibility Report (found here: https://forums.pcsx2.net/Thread-Champion...5-U--28705 ) says the, "Half screen bug in hardware mode is fixed by using software mode." But in all the settings on PCSX2, I don't see any option to change from Hardware Mode to Software Mode, or anything like that at all. I think this is what your asking for:

[code]
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM = 4012 MB
CPU name = Intel® Core™ i3-7100U CPU @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.399 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7dfafbbf
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
(GameDB) 9693 games on record (loaded in 365ms)
Windows 10.0.18362
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.18362
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D9 (Hardware mode)
Opening CDVD
isoFile open ok: C:\Users\Acer\Desktop\Games\PCSX2 1.4.0\Champions of Norrath\Champions of Norrath (USA)\Champions of Norrath (USA).iso
Image type = DVD
isoFile: searching for layer1...
isoFile: loaded second layer from settings cache, sector=0x001f4ab0
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4062160 sectors)
Opening USB
Opening FW
Opening DEV9
Intel® HD Graphics 620 (22.20.16.4691)
McdSlot 0 [File]: C:\Users\Acer\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Acer\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M


IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 0004c718 .....
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1LaughVDID flag 1 data 48a78
open fd = -6
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
found 21415 symbols
ELF (cdrom0:\SLUS_205.65;1) Game CRC = 0x90E66BC5, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 00100000 0003016c ....
Loaded, rom0TongueS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 00100000 0003016c ....
Loaded, rom0TongueS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_205.65;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_205.65;1
0 00100000 0021f420 ...................................
1 0031f480 0016735e .......................
2 008eab1c 0000003c .
3 008eab58 0000001c .
4 01000000 003590ac .......................................................
5 01e00000 00118200 ..................
Loaded, cdrom0:¥SLUS_205.65;1
start address 0x100008
gp address 00000000
loadelf: fname cdrom0:¥SLUS_205.65;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_205.65;1
(SYSTEM.CNF) Software version = 1.02
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_205.65;1
0 00100000 0021f420 ...................................
1 0031f480 0016735e .......................
2 008eab1c 0000003c .
3 008eab58 0000001c .
4 01000000 003590ac .......................................................
5 01e00000 00118200 ..................
Loaded, cdrom0:¥SLUS_205.65;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
stack size=262144
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
load iop module 'cdrom0:¥BG¥0MOD¥SIO2MAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥MTAPMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥MCMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥MCSERV.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥PADMAN.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥CDVDSTM.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 30, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LIBSD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥SDRDRV.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 32, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥HELLO.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥HELLO.IRX;1 args 0 arg
starto
loadmodule: id 33, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥USBD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥USBD.IRX;1 args 43 arg hub=1
USB Driver (Version 1.1.0)
loadmodule: id 34, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LGKBM.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LGKBM.IRX;1 args 0 arg
Lgkbm version 1.06.001 (1.06.001)(built on Sep 3 2003 at 18:00:44)
* thread priority 64
loadmodule: id 35, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥LGAUD.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LGAUD.IRX;1 args 15 arg maxstream=1280
lgAud Version 1.09.004, built on Sep 15 2003 at 17:59:58
* thread priority 48
* RPC server with max stream size: 1280 bytes
loadmodule: id 36, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥DEV9.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥DEV9.IRX;1 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 37, ret 1
load iop module 'cdrom0:¥BG¥0MOD¥NETCNF.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥NETCNF.IRX;1 args 94 arg icon=cdrom0:¥CONF¥NETICON¥JAPANESE¥SYS_NET.ICO
loadmodule: id 38, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥INET.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥INET.IRX;1 args 0 arg
INET (Version 2.1.0) DEBUG REMOVABLE
inet: mem=128KB thpri=48 thstack=8192
inet: debug=0x0 &debug=d4960 &free_{size,min}=d4ae4,d4ae8
loadmodule: id 39, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥INETCTL.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥INETCTL.IRX;1 args 20 arg -no_auto
loadmodule: id 40, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥MSIFRPC.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 41, ret 0
load iop module 'cdrom0:¥BG¥0MOD¥LIBNET.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥LIBNET.IRX;1 args 0 arg
loadmodule: id 42, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥EZNETCTL.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥EZNETCTL.IRX;1 args 0 arg
loadmodule: id 43, ret 2
load iop module 'cdrom0:¥BG¥0MOD¥EZNETCNF.IRX;1'
loadmodule: fname cdrom0:¥BG¥0MOD¥EZNETCNF.IRX;1 args 0 arg
loadmodule: id 44, ret 2
libpad: pad port is already open [0][4]
preCD IOP 770k 770k
Stream Buffer 1Bank 26624byte 3banks 79872byte used
postCD IOP 688k 688k
preSound IOP 688k 688k
a
b
c
d
e
maxSize=680k
tot=446464 maxSize=697088
made 1 allocations
0: 1189120 307200
1: 1500416 4096
2: 1508608 122880
postSound IOP 244k 244k
[ /code]
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#4
use latest dev build + set your gsdx render to open gl
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(12-02-2019, 11:38 PM)jesalvein Wrote: use latest dev build + set your gsdx render to open gl

Please, I have no idea what that means. What exactly do I do, step by step please.
Reply
#6
download : https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-3322-gaa03c8312&platform=windows-x86
then extract it
laucnh pcsx2.exe and configure it again
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
(12-02-2019, 11:50 PM)jesalvein Wrote: download : https://buildbot.orphis.net/pcsx2/index....indows-x86
then extract it
laucnh pcsx2.exe and configure it again


Thank you, I was able to figure it out with your help. Thanks a lot. Smile
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