I have a problem with Project Zero 1 EU-PAL version. The game runs everytime at 60fps, but sound is really laggy, making it unsyncronize to the image. I tried different speedhacks configurations without any change. Also tried changing SPU2-X Synchronizing mode to Async Mix, but didn't work.
That unsync just exists ingame, FMVs work perfectly.
My specs are:
Intel Core i7-4720HQ CPU @ 2.6GHz
8Gb RAM
Nvidia Geforce GTX 950M
Windows 10 64-bit
if the sound is slow but it is reporting 60 fps, the likelyhood is you are actually using speedhacks (the EE Cyclerate and VU Cycle rate mainly), these cause false FPS to be reported, but your sound will be running at the actual speed.
04-15-2016, 05:12 PM (This post was last modified: 04-15-2016, 05:14 PM by refraction.)
Your config looks mostly ok. I would recommend turning on the "Allow 8 bit textures" in GSDX and change your renderer to DX11 hardware.
btw the reason you probably didn't notice any difference from the speedhacks is because you turned them off completely.. turn them back on and just set the EE slider back to 1 and the VU cycle slider to 0, leave the others you have on turned on.
Edit: That screenshot shows a completely different setup to what you have showed us. Can you show us with your EXACT setup please.