Hello,
First let me say thanks to all who work on PCSX2!
I just signed up but have ~6 months of PCSX2 use under my belt. I don't like to ask questions unless I hit a real brick wall..
The thing is I am getting a strange problem when trying this game, and I don't see any evidence of it metioned anywhere.
In fact the problem is more than just the green z-plane problem, as this is the best I can get it to run (outside of software mode)..
dx9 and 10 do almost the same thing, I do not have dx11.
With dx9 this problem exists in native resolution and in 2x with normal FPS (~81fps in test spot). But, 3x gives <1fps, and 4x renders correctly but at ~20fps.
With dx10 this problem exists in native and 2x and exibits a double vision blur, with normal fps (~81fps in test spot). 3x gives <1fps and has the double vision blur, and 4x renders correctly but gives only 40-50fps in test spot (this fps may be normal, but I don't think so given the other evidence here and the fact that I can run all games in 4x at double speed or more most of the time. 4x also can keep ghosts of the z-plane cliping if changed from say 2x to 4x, and gives black screen until changed to and/or from fullscreen.
Any ideas? By all accounts this game should work without issue sooo..
Thanks for any help you can give me.
This video was taken in dx9 with 2x internal resolution to show the clipping issue at least.
http://youtu.be/86DXOrRtB00
<iframe width="420" height="315" src="//www.youtube.com/embed/86DXOrRtB00" frameborder="0" allowfullscreen></iframe>
First let me say thanks to all who work on PCSX2!

I just signed up but have ~6 months of PCSX2 use under my belt. I don't like to ask questions unless I hit a real brick wall..
The thing is I am getting a strange problem when trying this game, and I don't see any evidence of it metioned anywhere.
In fact the problem is more than just the green z-plane problem, as this is the best I can get it to run (outside of software mode)..
dx9 and 10 do almost the same thing, I do not have dx11.
With dx9 this problem exists in native resolution and in 2x with normal FPS (~81fps in test spot). But, 3x gives <1fps, and 4x renders correctly but at ~20fps.
With dx10 this problem exists in native and 2x and exibits a double vision blur, with normal fps (~81fps in test spot). 3x gives <1fps and has the double vision blur, and 4x renders correctly but gives only 40-50fps in test spot (this fps may be normal, but I don't think so given the other evidence here and the fact that I can run all games in 4x at double speed or more most of the time. 4x also can keep ghosts of the z-plane cliping if changed from say 2x to 4x, and gives black screen until changed to and/or from fullscreen.
Any ideas? By all accounts this game should work without issue sooo..
Thanks for any help you can give me.

This video was taken in dx9 with 2x internal resolution to show the clipping issue at least.
http://youtu.be/86DXOrRtB00
<iframe width="420" height="315" src="//www.youtube.com/embed/86DXOrRtB00" frameborder="0" allowfullscreen></iframe>