Pushed: [BUG REPORT] Dynasty warriors 3 [PAL] crash when using death element
#1
Wink 
PCSX2 version: Official v1.4.0 release and Git v1.5.0-dev-2067-gecd7107
CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping and VUs clamping in all combinations)
Plugins used: GSdx32-AVX2.dll [GSdx 20170503164203 (MSVC 19.00 AVX2/AVX2) 1.1.0]
(hardware and software, dx9, 11 and openGL software and hardware for each)

description: the game crashe (assertion failure) each time i try to use a 4th weapon with death element in the battle of chibi only, it's quite strange but even if it's not a big matter (just have to not use the weapon or even not use the combo which will use the element and it's avoided but i think i should report it as i didn't see anyone anywhere telling about it) here is the screen 

[Image: 293758Sanstitre.png]
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
done with openGL with hacks disable
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 14393), 64-bit
Physical RAM = 16325 MB
CPU name = Intel® Core™ i7-6700K CPU @ 4.00GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 4.006 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbbf
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
Binding GS: G:\jeux\ps2\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.14393
Binding PAD: G:\jeux\ps2\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: G:\jeux\ps2\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: G:\jeux\ps2\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: G:\jeux\ps2\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: G:\jeux\ps2\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: G:\jeux\ps2\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 117ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 10.0.14393
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: G:\jeux\ps2\rom\Dynasty Warriors 3 (Europe) (En,Fr,De).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1479248 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 980 Ti/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available

McdSlot 0 [File]: C:\Users\Maximin\Documents\PCSX2\memcards\my memory card.ps2
McdSlot 1 [File]: C:\Users\Maximin\Documents\PCSX2\memcards\my memory card2.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M


IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 0004c718 .....
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48978
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48978
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 48978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48978
open fd = 2
open name rom0:TZLIST flag 1 data 48978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48978
open fd = 2
open name rom1LaughVDID flag 1 data 48978
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Frame buffer size set to 640x512 (5120x4096)
Loading savestate from slot 0...
filename: C:\Users\Maximin\Documents\PCSX2\sstates\BIOS (00000000).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
> Selected savestate slot 1
Loading savestate from slot 1...
filename: C:\Users\Maximin\Documents\PCSX2\sstates\BIOS (00000000).01.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
> Selected savestate slot 2
Loading savestate from slot 2...
filename: C:\Users\Maximin\Documents\PCSX2\sstates\BIOS (00000000).02.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
CDVD READ ERROR, sector = 0x0017d89e
> Selected savestate slot 9
Loading savestate from slot 9...
filename: C:\Users\Maximin\Documents\PCSX2\sstates\BIOS (00000000).09.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Vif1: Unknown VifCmd! [54]
Vif1: Unknown VifCmd! [5f]
Vif1: Unknown VifCmd! [8b]
Vif1: Unknown VifCmd! [54]
Vif1: Unknown VifCmd! [54]
..\..\x86\newVif_Dynarec.cpp(182) : assertion failed:
Function: VifUnpackSSE_Dynarec::ModUnpack
Thread: EE Core
Condition: false
Message: Vpu/Vif - Invalid Unpack! [3]

[00] 0x00556030
[01] 0x0038780D
[02] 0x00386255
[03] 0x00543325
[04] AmdPowerXpressRequestHighPerformance
[05] 0x0058BE5A
[06] 0x0063EEF0
[07] 0x00447DE1
[08] 0x00847A85
[09] 0x008479D5
[10] 0x008478F3
[11] 0x0069D062
[12] o__CIpow
[13] BaseThreadInitThunk
[14] RtlSubscribeWnfStateChangeNotification
[15] RtlSubscribeWnfStateChangeNotification

Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
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#4
1 - try loading from memcard instead of savestate.
2 - if that doesn't do the trick, give your original PS2 DVD a try instead of Iso
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
already done, these solutions are already well known, so i already tried them even before posting^^'
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#6
I see.
Your PS2 DVD is defective anyways.

does it work correctly on your PS2 console ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
last time i've played it, it does, but actually i never had a weapon with death element on the ps2 so i can't really say
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#8
you could try transfering your save on your PS2 memcards using Mymc, giuve try and report back.
but you definitely have a problem with your original DVD, or you didn't dump it correctly.
how did you dump it ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#9
Can you share the memory card here so i can take a look?
[Image: newsig.jpg]
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#10
here is the memory card file


Attached Files
.7z   Mcd001.7z (Size: 354,97 KB / Downloads: 264)
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