# PCSX2 versions used:
# Plugins used: GSdx AVX2, using the OpenGL renderer (hardware and software)
# Plugin settings: CRC Hack Level "None", with all the accurate stuff on.
# Description:
On hardware mode, far away 3D models have their textures being cycled fast through several other game textures.
This stops as the player gets closer. On software mode this does not happen.
According to the wiki, this bug is as old as revision 1.0 r5350 and was still present in revision 1.1.0 r5517.
# CPU: Intel® Core i5-4690K CPU @ 3.50GHz
# GPU: NVIDIA GeForce GTX 970 (Driver: NVIDIA 355.98)
# Screenshots:
Here's software mode, expected to be correct:
Here's hardware mode. Notice that the building in front has the wrong texture, the left row of sunflowers is messed up, among other things.
EDIT: GS dump is now attached to post #18
- pcsx2-v1.3.1-1256-gbbd74e5-windows-x86 (latest dev build)
- pcsx2-v1.3.1-1199-g379adf3-windows-x86
# Plugins used: GSdx AVX2, using the OpenGL renderer (hardware and software)
# Plugin settings: CRC Hack Level "None", with all the accurate stuff on.
# Description:
On hardware mode, far away 3D models have their textures being cycled fast through several other game textures.
This stops as the player gets closer. On software mode this does not happen.
According to the wiki, this bug is as old as revision 1.0 r5350 and was still present in revision 1.1.0 r5517.
# CPU: Intel® Core i5-4690K CPU @ 3.50GHz
# GPU: NVIDIA GeForce GTX 970 (Driver: NVIDIA 355.98)
# Screenshots:
Here's software mode, expected to be correct:
Here's hardware mode. Notice that the building in front has the wrong texture, the left row of sunflowers is messed up, among other things.
EDIT: GS dump is now attached to post #18