Hello all,
I just found myself invested in trying to play this game. As regards to hardware mode, with PCSX2 1.5.0-20160910000905 (compiled by EmuCR.com, not me):
Enable: Video (GS)>OpenGL(Hardware)>Configure Hacks>Preload Frame Data
I've found with this setting I can have the UI elements present just as in software mode (with the same limitations addressed in this thread), even with the resolution scaled.
HOWEVER, this only seems to work when the emulator is started in OpenGL(Hardware) mode, as when you change any settings or switch to-and-from software rendering:
The UI elements crunch themselves into the corner, and don't reflect any information. I've found no setting or hack to combat this so far (please tell me).
This puts the game very nearly at a playable state for me, as I can make do without the item cooldowns (still shows binary ready/exhausted state currently) and rage meter, except that the cutscenes only display the english-patched subtitles in software rendering, and the UI cracks after I switch to/from.
Just as according to the
bug report, this appears to be a layering issue, but I've discovered no combination of hacks to fix this, including trying UserHacks_AutoFlush=1 and ZeroGS as mentioned there. I hope this helps somebody, and do let me know if you find a fix for this!