Pushed: [Bug Report]Destroy all humans [NTSC-U]
PCSX2 Version: http://i.imgur.com/AWQnsK3.png
Emulation options:
Plugins used: http://i.imgur.com/IS6Sg6Y.png

Major graphical issues in hardware mode in both OGL and D3D, at all times during playing. Can be reduced using skipdraw 5.
Sometimes upon completing a mission there will be major slowdown on the mission complete overlay appearing.
OGL Hardware - http://i.imgur.com/Jcte54t.jpg http://i.imgur.com/WwDBdYs.jpg
D3D11 Hardware - http://i.imgur.com/sJZq5YM.jpg http://i.imgur.com/2hyeI3b.jpg
OGL Software - http://i.imgur.com/DVuY0oT.jpg http://i.imgur.com/4MnAzfX.jpg
D3D11 Software - http://i.imgur.com/aG4g0Z8.jpg

Fix with skipdraw makes minimap disappear but gets rid of full screen graphical errors:

Sponsored links

There's already github issue report for this game, so I'll mark it as pushed.

Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE

Issue link: https://github.com/PCSX2/pcsx2/issues/55

This thread will now be moved in the Pushed bug reports subforum.

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