Pushed: [Bug Report] Freekstyle Motocross [NTSC-J]
#1
PCSX2 Version: 1.5.0-dev-2214 (and any other release)
CPU options: Default.

Plugin used: GSdx (GCC 7.2.0 AVX2/AVX2) 1.1.0 [libGSdx]  OPENGL Hardware

OS: Manjaro KDE
GPU: GTX 680

There is a bug where you get invisible walls that stop you from progressing, this happens regardless of settings or graphics plugin/settings.  Likely some sort of math/rounding inaccuracy.
I don't know if a GS dump would be any use but can provide one if needed.  Also happens in the (I'm assuming) NTSC-U or PAL releases, see here.
i5 7600k, GTX 680, 16GB DDR4 3000
Manjaro [Hakoila] KDE Plasma
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#2
Yes a gs dump would be nice for solving the problem easier Tongue
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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#3
(11-16-2017, 06:37 AM)lightningterror Wrote: Yes a gs dump would be nice for solving the problem easier Tongue

Will probably be awkward to get a GS dump at the exact point of collision but I'll try - maybe a multi-frame dump would be better?  Have to go out now but will do it later or tomorrow.
i5 7600k, GTX 680, 16GB DDR4 3000
Manjaro [Hakoila] KDE Plasma
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#4
GS dump done but because it's multi-frame too big for forum attachment so I've uploaded it here https://nofile.io/f/ApUnkg97Xv9/freeksty...scj.tar.gz
Edit: Previous link says still uploading even though it finished ages ago so I've re-uploaded it here (101MB) : http://www.filedropper.com/freekstyleinv...llntscjtar
i5 7600k, GTX 680, 16GB DDR4 3000
Manjaro [Hakoila] KDE Plasma
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#5
Did you try adjust EE/VU Clamping/Rounding
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#6
Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE

Issue link:

This thread will now be moved in the Pushed bug reports subforum.
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