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Pushed: [Bug Report] Grand Theft Auto: San Andreas (NTSC-U)
#1
PCSX2 version: v1.5.0-dev-2205-gaf2278c3c

Emulation options: Default 2 Preset Options (Nothing else changed).

Plugins Used: GSdx OpenGL (Software and Hardware)

Description: When upscaling from anything other than native, using the auto-flush hack as it is required to get proper post-processing in the game as it's description entails, there is an aura around parts of the image, such as CJ's head and trees and various other parts of the image.

Screenshot:     
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#2
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
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#3
Still active issue. There is supposed to be an aura, but it is clearly offset, mostly to the left.
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#4
Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE

Issue link:
https://github.com/PCSX2/pcsx2/issues/2860
https://github.com/PCSX2/pcsx2/issues/2525

This thread will now be moved in the Pushed bug reports subforum.
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#5
(10-04-2017, 04:14 AM)MrEWhite Wrote: PCSX2 version: v1.5.0-dev-2205-gaf2278c3c

Emulation options: Default 2 Preset Options (Nothing else changed).

Plugins Used: GSdx OpenGL (Software and Hardware)

Description: When upscaling from anything other than native, using the auto-flush hack as it is required to get proper post-processing in the game as it's description entails, there is an aura around parts of the image, such as CJ's head and trees and various other parts of the image.

Screenshot: 
I think these bugs are linked.

https://forums.pcsx2.net/Thread-GSDX-Ups...-II-NTSC-U

and probably this

https://forums.pcsx2.net/Thread-GSDX-Ups...n-in-dx-11
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