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Pushed [Bug Report] Marvel Nemsis: Rise of the Imperfects [NTSC-U] Possible VU issue.
Game Title: Marvel Nemesis: Rise of the Imperfects
Region: NTSC-U
Region ID: SLUS 21281
Game CRC: 10BD08CA

  • The game will hang after on loading selecting a map to fight on if VU 0 is set to anything but interpreter. If VU0 is set to interpreter but VU1 is on MicroVU then it'll show some flashing colored shapes after loading. Setting both to interpreter will just cause a black screen after the load. 

Steps to reproduce bugs:
Bug #1
  • Set VU1 to either SuperVU or MicroVU(both crash
  • User either Fast or Full boot
  • Go through the menus until you can gith
  • Select it from the player list
  • The game will hang after loading if super VU or Micro VU is used for VU0. After loading he game will show some flashing color shapes if using VU0 as interpreter.
  • Both VUs set to interpreter will just show a black screen after the load screen.

  • GSdx 1.0.0 AVX
  • Lilypad 0.11.0
  • SPU2x 2.0.0
  • cdvdGigaherz 0.9.0
  • USB Null 0.7
  • Dev9 Null 0.5
  • FW Null 0.7

EE: Default
IOP: Default
VU0: All tested
VU1: All tested
GS: D3D11 HW and SW
GS Window: Default
Speedhacks: None
Manual Gamefixes:None
Plugins:All Default

Hardware Specs:

  • Intel Core i7 5820K @ 4.4ghz
  • Sapphire R9 Fury Tri x
  • 16GB DDR4 @ 2400mhz
  • Windows 10 Pro 64 bit
[Image: gmYzFII.png]
[Image: dvedn3-5.png]

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Have you tried any game fixes like the EE timing fix or VU Kick Hack? also try the rounding and clamping modes
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All round and clamp modes and a crap ton of the games fixes. The EE timing hack causes it to hang and the XGKICK hack does nothing

Also, accidentally added my reply to your comment xD
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
Lol thanks xD
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I guess I'll push to github since destruidor mentioned it in his compatibility report a while back.
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE

Issue link:

This thread will now be moved in the Pushed bug reports subforum.

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