Posts: 21.361
Threads: 15
Joined: Dec 2008
Reputation:
439
Location: 127.0.0.1
Tried software mode ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Posts: 857
Threads: 49
Joined: Apr 2009
Reputation:
25
Location: Australia
Also i believe the blur is part of the effect used in the game to create the illusion of speed, maybe the pluggin has trouble with some of the post effects being rendered
ROG Asus G74S laptop
Intel core i7 2670QM @2.2(3.1ghz turbo) Nvidia 3gig GTX560m 8 gigs DDr5 Blue-Ray Burner windows7 64 bit
*base 64 images don't work here - ref*
Posts: 19.004
Threads: 378
Joined: Aug 2005
Reputation:
484
Location: England
Skipdraws might solve that. Looks like the bug that used to be around the track fade in guitar hero
Posts: 2.668
Threads: 45
Joined: Jan 2016
Reputation:
49
Location: Connecticut, USA
02-15-2018, 02:01 AM
(This post was last modified: 02-15-2018, 02:01 AM by CK1.)
Did not observe this in my testing, only the horizontal half-screen issue remains (DX11 has a CRC hack for it but is not implemented in OGL FWIW)
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.
This thread will now be closed and moved to the resolved bug reports subforum.
Posts: 3.031
Threads: 4
Joined: Aug 2015
Reputation:
134
This issue is still active. Part of the issue (half-screen headlights) is mostly resolved by a CRC hack, but it doesn't catch a top left corner issue which can appear during some cutscenes(it can be hard to see, but it seems to have a minor topleft ghosting during gameplay as well). During one of the races the half screen headlights returned half-way through a race obscuring part of the view eventhough the CRC hack was active and when exiting the garage a transparent overlay sometimes appears on screen.
Note: The game requires "High" Blending Unit Accuracy to show background lighting properly. And the game also has some z-fighting issues.