Hi, I wanted to bump this thread to include information that I think you guys might find important. This bug is most obvious on software mode, but affects both hardware and software rendering. If I were a betting man, I would bet that the bug still exists on hardware mode, but it just farther back than on software mode, and therefore blocked by the environment.
I am thinking that this bug relates to a visual effect that is supposed to appear on the intro reel and when you are rappin' bad (but does not). It's been really happening on every version since PTR2 has been playable:
My recording (r4657):
http://www.youtube.com/watch?v=YOw_MYBWIiU
Normal gameplay:
http://www.youtube.com/watch?v=q6dGmNlVUTs
The bug on the intro reel is textured slightly differently. I'll upload a picture.
Edit: This also happens in the demo reel, which is unsurprising, because it looks like it is rendered while using the engine. I also wanted to stress this only appears during some levels at certain (I don't know what determines it, but sometimes you'll not get it on good, etc. Most of the time, if not always, you'll get it when on bad or awful) levels of how well you're rapping.
Edit: There was also another bug that appeared on the version I had originally gotten the game to work on without the major bugs that did not appear in the versions before it. This is also when software rendering is used and in the battle mode. It causes garbled textures (but only those textures in the picture in this one area) in the battle mode. The textures are not garbled in hardware mode.
Edit: Interpreter, if switched to while in a level from Micro/SuperVU, seems to cause the game to hang. If the game is booted with both VU0 and VU1 on interpreter, the images for the developers will load, but the cutscene will be a black screen (although the audio still plays) and the game will not respond to controller input. When the audio is done playing, nothing else happens.
Here's the logs I get when I switch to interpreter in a level (booting the game with interpreter or in the level select will get no logs):
Code:
sceGsSyncPath: DMA Ch.2 does not terminate
<D1_CHCR=70000045:D1_TADR=01c76af0:D1_MADR=01c76b00:D1_QWC=00000000>
<D2_CHCR=10000105:D2_TADR=003a7ce0:D2_MADR=003a7ce0:D2_QWC=00000008>
<VIF1_STAT=00000040:GIF_STAT=08000660>
sceGsSyncPath: DMA Ch.2 does not terminate
<D1_CHCR=70000045:D1_TADR=01c76af0:D1_MADR=01c76b00:D1_QWC=00000000>
<D2_CHCR=10000105:D2_TADR=003a7ce0:D2_MADR=003a7ce0:D2_QWC=00000008>
<VIF1_STAT=00000040:GIF_STAT=08000660>
libdma: sync timeout
sceGsSyncPath: DMA Ch.2 does not terminate
<D1_CHCR=70000045:D1_TADR=01c76af0:D1_MADR=01c76b00:D1_QWC=00000000>
<D2_CHCR=10000101:D2_TADR=003a7ce0:D2_MADR=01c76b00:D2_QWC=0000000e>
<VIF1_STAT=00000040:GIF_STAT=0e000660>
A similar effect also occurs when I switch EE/IOP to interpreter. Perhaps I'm just doing something wrong? I tried starting the game with these, here are the logs:
Code:
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
HEAP SIZE[00216fe0]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IRX¥WAVE2PS2.IRX;1 args 0 arg
WaveP2 driver version 1.2.0
WaveP2 loader thread
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥TAPCTRL.IRX;1 args 0 arg
TAPCTRL driver version 1.2.0
Exit TAPCTRL loader thread
goto midi cmd loop
loadmodule: id 35, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
in wp2 init
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
out wp2 init
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
Stream Buffer 1Bank 32768byte 24banks addr:000a1420 786432byte used.
SPU:T/O [wait (reset)]
TapInit 0
TRM_INI
EzMIDI: create thread ID= 48547399, TapAllocSpu Chan[0] spu[5010]
TapAllocIop Chan[0] iop size[3000]
TapAllocSpu Chan[1] spu[125010]
TapAllocIop Chan[1] iop size[3000]
TapAllocSpu Chan[2] spu[175010]
TapAllocIop Chan[2] iop size[3000]
TapAllocSpu Chan[3] spu[1c5010]
TapAllocIop Chan[3] iop size[3000]
TapBdSpuTrans Chan[3] ee-adr[2eeab0] size[322f0]
TapHdIopTrans Chan[3] ee-hd[2ee710] size[3a0]
TapSetMasterVolume[3fff3fff]
TapSetVolume[3fff3fff]
TapSetEffectMode [0] depth[1fff]
TapSetEffectVolume[3fff3fff]
int read end
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
movie test out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
TapAllocSpu Chan[0] spu[5010]
TapAllocIop Chan[0] iop size[3000]
TapAllocSpu Chan[1] spu[125010]
TapAllocIop Chan[1] iop size[3000]
TapAllocSpu Chan[2] spu[175010]
TapAllocIop Chan[2] iop size[3000]
intg in!!!
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[01e08960] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file tim2 file in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file tim2 file out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[01e08960] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file snd file in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
TapBdSpuTrans Chan[0] ee-adr[3c8480] size[25e90]
TapHdIopTrans Chan[0] ee-hd[3ee310] size[1e0]
int file snd file out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[01e08960] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
mem cnt [2]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
intg exit!!
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
file search in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
file search out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
TapAllocSpu Chan[0] spu[5010]
TapAllocIop Chan[0] iop size[3000]
TapAllocSpu Chan[1] spu[125010]
TapAllocIop Chan[1] iop size[3000]
TapAllocSpu Chan[2] spu[175010]
TapAllocIop Chan[2] iop size[3000]
TapAllocSpu Chan[0] spu[5010]
TapAllocIop Chan[0] iop size[3000]
TapAllocSpu Chan[1] spu[125010]
TapAllocIop Chan[1] iop size[3000]
TapAllocSpu Chan[2] spu[175010]
TapAllocIop Chan[2] iop size[3000]
_________________________________________
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
total space allocated from system = 184,320(byte)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
total space in mmapped regions = 0(byte)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
total allocated space = 181,624(byte)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
total non-inuse space = 2,696(byte)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
number of non-inuse chunks = 2
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
number of mmapped regions = 0
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
=== selPlayDisp stg:0 disp:0 ===
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
overlay module load in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
overlay module load out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
intg in!!!
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
buf use:01887480 size:00009000
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[01887480] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file tim2 file in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file tim2 file out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
buf use:0188fc80 size:00000800
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[0188fc80] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
mem cnt [1]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
intg exit!!
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
TapSetEffectMode [0] depth[1fff]
TapSetEffectVolume[3fff3fff]
time job change!!![1]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec size[00c57e50]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec info trpos[00000970] read_pos[00001000] press_size[0029c800]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[015f3c80] saki[003c9290]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec size[00131cf0]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec info trpos[00c58880] read_pos[0029d800] press_size[000a3000]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[017ed480] saki[010211a0]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec size[00001208]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec info trpos[00d8a6a0] read_pos[00340800] press_size[00000800]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[0188fc80] saki[01152fc0]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec size[00008e18]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec info trpos[00d8ba00] read_pos[00341000] press_size[00002000]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[0188e480] saki[01154320]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
P3STR INIT REQ IN
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
init end
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
P3STR INIT REQ OUT
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
WP2_BGMSETTRPOINT exit
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
WP2_SEEK exit
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
WP2_PRELOAD exit
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
max cd time get[1]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
scene no:2
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
init end
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
scene no:5
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
init end
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
I just changed the interpreters back to recompilers, and it loaded the intro reel, but had a bunch of error messages.
Code:
EE/iR5900-32 Recompiler Reset
(EE pc:00121D44) TLB Miss, addr=0x24 [load]
(EE pc:00121D58) TLB Miss, addr=0x30 [load]
(EE pc:00121D5C) TLB Miss, addr=0x34 [load]
(EE pc:00121D60) TLB Miss, addr=0x20 [load]
(EE pc:00121D94) TLB Miss, addr=0x28 [load]
(EE pc:00121DA4) TLB Miss, addr=0x84 [load]
(EE pc:00144E14) TLB Miss, addr=0x5c [load]
(EE pc:00144E1C) TLB Miss, addr=0x5c [store]
(EE pc:00144E6C) TLB Miss, addr=0x10 [store]
(EE pc:00144E70) TLB Miss, addr=0x20 [store]
(EE pc:00144E74) TLB Miss, addr=0x30 [store]
(EE pc:00144E78) TLB Miss, addr=0x40 [store]
(EE pc:00121D44) TLB Miss, addr=0x44 [load]
(EE pc:00121D58) TLB Miss, addr=0x50 [load]
(EE pc:00121D5C) TLB Miss, addr=0x54 [load]
(EE pc:00121D60) TLB Miss, addr=0x40 [load]
(EE pc:00121D94) TLB Miss, addr=0x48 [load]
(EE pc:00121DA4) TLB Miss, addr=0x84 [load]
(EE pc:00144E14) TLB Miss, addr=0x5c [load]
(EE pc:00144E1C) TLB Miss, addr=0x5c [store]
(EE pc:00144E6C) TLB Miss, addr=0x10 [store]
(EE pc:00144E70) TLB Miss, addr=0x20 [store]
(EE pc:00144E74) TLB Miss, addr=0x30 [store]
(EE pc:00144E78) TLB Miss, addr=0x40 [store]
(EE pc:00121D44) TLB Miss, addr=0x64 [load]
(EE pc:00121D58) TLB Miss, addr=0x70 [load]
(EE pc:00121D5C) TLB Miss, addr=0x74 [load]
(EE pc:00121D60) TLB Miss, addr=0x60 [load]
(EE pc:00121D94) TLB Miss, addr=0x68 [load]
(EE pc:00121DA4) TLB Miss, addr=0x84 [load]
(EE pc:00144E14) TLB Miss, addr=0x5c [load]
(EE pc:00144E1C) TLB Miss, addr=0x5c [store]
(EE pc:00144E6C) TLB Miss, addr=0x10 [store]
(EE pc:00144E70) TLB Miss, addr=0x20 [store]
(EE pc:00144E74) TLB Miss, addr=0x30 [store]
(EE pc:00144E78) TLB Miss, addr=0x40 [store]
(EE pc:00121D44) TLB Miss, addr=0x24 [load]
(EE pc:00121D58) TLB Miss, addr=0x30 [load]
(EE pc:00121D5C) TLB Miss, addr=0x34 [load]
(EE pc:00121D60) TLB Miss, addr=0x20 [load]
(EE pc:00121D94) TLB Miss, addr=0x28 [load]
(EE pc:00121DA4) TLB Miss, addr=0x4 [load]
(EE pc:00144E14) TLB Miss, addr=0x5c [load]
(EE pc:00144E1C) TLB Miss, addr=0x5c [store]
(EE pc:00144E6C) TLB Miss, addr=0x10 [store]
(EE pc:00144E70) TLB Miss, addr=0x20 [store]
(EE pc:00144E74) TLB Miss, addr=0x30 [store]
(EE pc:00144E78) TLB Miss, addr=0x40 [store]
(EE pc:00121D44) TLB Miss, addr=0x44 [load]
(EE pc:00121D58) TLB Miss, addr=0x50 [load]
_________________________________________
total space allocated from system = 196,608(byte)
total space in mmapped regions = 0(byte)
total allocated space = 183,928(byte)
total non-inuse space = 12,680(byte)
number of non-inuse chunks = 2
number of mmapped regions = 0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
max cd time get[6]
max cd time get[8]
back time
max cd time get[9]
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
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back time
back time
back time
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back time
back time
back time
back time
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back time
back time
back time
back time
back time
back time
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back time
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back time
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back time
back time
back time
back time
back time
back time
back time
back time
end end end[0] line time[18733]
TapTransClear
decode moto[01890c80] saki[003c8480]
tim trans in
tim trans out
decode moto[0191f480] saki[003c8480]
int file tim2 round:1 file in
int file tim2 roud file out
decode moto[01920c80] saki[003c8480]
decode moto[01922480] saki[003c8480]
decode moto[01923c80] saki[003c8480]
decode moto[01925480] saki[003c8480]
TapBdSpuTrans Chan[0] ee-adr[3c8480] size[115210]
TapHdIopTrans Chan[0] ee-hd[4dd690] size[2e0]
decode moto[01a4fc80] saki[003c8480]
mem cnt [260]
intg exit!!
_________________________________________
total space allocated from system = 196,608(byte)
total space in mmapped regions = 0(byte)
total allocated space = 181,624(byte)
total non-inuse space = 14,984(byte)
number of non-inuse chunks = 2
number of mmapped regions = 0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
=== selPlayDisp stg:19 disp:0 ===
TapSetMasterVolume[3fff3fff]
TapSetVolume[3fff3fff]
TapSetEffectMode [0] depth[1fff]
TapSetEffectVolume[3fff3fff]
time job change!!![0]
TapTapVolume id[4] vol[64]
TapTapReq chan[0] id[4] stdat[c00]
_________________________________________
total space allocated from system = 299,008(byte)
total space in mmapped regions = 0(byte)
total allocated space = 295,048(byte)
total non-inuse space = 3,960(byte)
number of non-inuse chunks = 2
number of mmapped regions = 0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TapTapVolume id[4] vol[64]
TapTapReq chan[0] id[4] stdat[d00]
TapTapVolume id[4] vol[64]
TapTapReq chan[0] id[4] stdat[d00]
Edit: I just tested this inside a level, and it appears I can restore the game when it hangs when I change EE/IOP back from interpreter, but I cannot do the same with the VUs.
The reason that visual bug appears on the intro reel is because the "colourful noodles" effect is used there, but is missing.
Edit: The texture of the visual bug seems to be an effect normally used on the intro, dimmed. It can be seen using hardware rendering using the skipdraw hack=1000; please note this is not the colourful noodles effect. I'm going to upload it in case it helps any of you guys.
Edit: I had booted up Crazy Taxi (which for some reason the bottom 5% of the image are parts from the previous game played) right after PTR2, and I could swear that I saw a different missing noodle effect that is used when doing "bad" on Stage 6. Might be helpful, might not be. That's the fourth image.
I don't know if any of this helps you guys. I'm sorry I just ended up posting a random mess of information.
Back time, bro.