Pushed: [Bug Report] Xenosaga Episode 3 [NTSC-U]
Version: Tested both 1.4.0 and a build based on the latest git sources (self compiled)
Emulation options: Defaults for both EE/IOP and VUs.
Plugins used:
GSdx 1.0.0, OnePAD 1.1.0, and SPU2-X 2.0.0 on 1.4.0.
GSdx 1.1.0, OnePAD 1.2.0, and SPU2-X 2.0.0 on the git build.
Operating system: Ubuntu 16.04
Specs: E3-1231v3, GTX 970, 16 GB RAM

In the last area of the game, the Underground Ruins, and just before it there's various objects that display graphical errors when using the hardware renderer (OpenGL). The software renderer isn't affected.

Screenshots showing the hardware renderer output compared to the software renderer output:

The player character's hair also appears to display incorrectly when standing behind the objects shown in the screenshots.

I've attached an archive containing a memory card file with a save where the graphical errors start. To replicate load the save and you should see the error on the texture (?) surrounding the portal. If you go further you'll reach the area containing the transparent objects shown in the images which are also affected.
The archive also contains the screenshots.

I've attached a GS dump to help figure out what's wrong as well.

Attached Files
.xz   gs_dump.tar.xz (Size: 6,75 MB / Downloads: 383)
.xz   xenosaga3.tar.xz (Size: 3,24 MB / Downloads: 364)

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Can you try it with the Preload Data Frame HW hack enabled(Enable HW Hacks -> Configure Hacks, click "Preload Data Frame")?
No difference when I tried it on both builds.
Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE

Issue link:

This thread will now be moved in the Pushed bug reports subforum.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
OS: Windows 10 Pro 64bit

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