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Pushed [Bug Report] ops2m demo 33 - Primal [PAL]
#1
# PCSX2 versions used: 
  • pcsx2-v1.3.1-1282-g5f78644-windows-x86 (latest dev build)
# Emulation settings: "Safest" preset;

# Plugins used: 
GSdx AVX2 using the OpenGL, DX11, DX9 and software renderers
cvdvdGigaherz.

# Plugin settings: GSdx - CRC Hack Level "None"

# CPU: Intel® Core™ i5-4690K CPU @ 3.50GHz

# GPU: GeForce GTX 970 (Driver: NVIDIA 358.50)

# Description: 
None of the hardware renderers are able to draw anything on the screen. Instead it's all black.
Only the software renderer is able to draw something.

#Screenshots:
Software renderer output
   




GS dump is attached to this post


Attached Files
.7z   Primal-GS-BrokenHWmode.7z (Size: 3,49 MB / Downloads: 119)
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#2
managed to reproduce this issue, seems to only affect all hardware mode renderers. I'll let you handle and push this bug report to GitHub Wink

be sure to use a format similar to the following (since the Git markdown format is entirely different compared to forums)

Code:
***PCSX2 versions used:*** pcsx2-v1.3.1-1256-gbbd74e5 (latest dev build)
***Emulation settings:*** "Safest" preset, no hacks.
***Plugins used:*** GSdx AVX2 using all renderers.
***Plugin settings:*** CRC Hack Level "None"

#### Description:
On hardware mode, when the thermal goggles are equipped, the obtained screen effect is broken and appears to be resource intensive; it seems like the last layer which shows the heat map is only shown minimized to the top left corner. The resolution of the corner also appears to be different from the rest of the screen. On software mode, it works as expected.

The following bug only exists on D3D9 , D3D11 , OGL (Hardware mode).  // haven't tested opencl (or) Null modes.

#### Hardware Specifications :-  

###### CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
###### GPU: NVIDIA GeForce GTX 970 (Driver: NVIDIA 358.50)

## Screenshots:

OpenGL renderer. No character shadows and no scanline overlay.
![image:1](http://i.imgur.com/jOySQ3R.png?1)

Software mode output, expected result :
![image:2](http://i.imgur.com/pLFMwIH.png?1)


***GS dump*** : http://forums.pcsx2.net/attachment.php?aid=57417
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
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#3
(10-21-2015, 12:11 AM)ssakash Wrote: managed to reproduce this issue, seems to only affect all hardware mode renderers. I'll let you handle and push this bug report to GitHub Wink

be sure to use a format similar to the following (since the Git markdown format is entirely different compared to forums)

Code:
***PCSX2 versions used:*** pcsx2-v1.3.1-1256-gbbd74e5 (latest dev build)
***Emulation settings:*** "Safest" preset, no hacks.
***Plugins used:*** GSdx AVX2 using all renderers.
***Plugin settings:*** CRC Hack Level "None"

#### Description:
On hardware mode, when the thermal goggles are equipped, the obtained screen effect is broken and appears to be resource intensive; it seems like the last layer which shows the heat map is only shown minimized to the top left corner. The resolution of the corner also appears to be different from the rest of the screen. On software mode, it works as expected.

The following bug only exists on D3D9 , D3D11 , OGL (Hardware mode).  // haven't tested opencl (or) Null modes.

#### Hardware Specifications :-  

###### CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
###### GPU: NVIDIA GeForce GTX 970 (Driver: NVIDIA 358.50)

## Screenshots:

OpenGL renderer. No character shadows and no scanline overlay.
![image:1](http://i.imgur.com/jOySQ3R.png?1)

Software mode output, expected result :
![image:2](http://i.imgur.com/pLFMwIH.png?1)


***GS dump*** : http://forums.pcsx2.net/attachment.php?aid=57417

Just finished opening the issue on GitHub. It would be good if we could provide a markdown template that people reporting bugs could fill. It would save some trouble playing around with the markdown stuff.
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#4
Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE

Issue link: https://github.com/PCSX2/pcsx2/issues/909

This thread will now be moved in the Pushed bug reports subforum.
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#5
Quote:Just finished opening the issue on GitHub. It would be good if we could provide a markdown template that people reporting bugs could fill. It would save some trouble playing around with the markdown stuff.

I was also thinking about that, would be better to update the template thread here : http://forums.pcsx2.net/Thread-Sticky-Ho...RE-posting

also, added the Issue link for you in the pushed moderator tool post.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
Reply




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