Qemu USB plugin (formerly known as USBqemu-wheel)
#51
During it is printing stuff, press pedals/ turn wheel.

E: Also, goddamn win32 window subclassing...

Any PID other than 0xC294 and GT4, F1'06 nor Enthusia recognize the wheel.

http://www.gtplanet.net/forum/threads/ho...pro.35940/
^^ So DFP sets PID to 0xC298 and resets the port?
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#52
RacerS, you can move ohci_create back to USBinit. It should be called once on plugin init imo.
Then, call
Code:
ohci_reset(qemu_ohci);
in USBsetRAM.
Works with latest SVN (debug) build, but not in Dec 23rd build.
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#53
Stuck this thread, keep up good work.
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#54
@jackun you were right, thanks for that! now suspend/resume and reboot works as it should. I got it working just fine with the old version.

I've updated my release.


v1.2 1/3/2014
-added diagonal hat button detection
-negative deadzone now possible (fixes games with huge deadzone)
-fixed axis dropdown list
-fixed force stuck ON in some games
-now using correct descriptors
-suspend/resume fixed
-added PS2 calibration bypass (fixes non-center problem)

Download

if you are currently using old version, you should reset filters to defaults by selecting 200* from dropdown list before using, otherwise you may have some issues with steering.

Also, the source is now available here.
You may just need to update the build folders and debug paths. Also DirectX SDK is required to build.

I'm pretty happy with it now and don't plan on updating anymore unless something is seriously wrong.
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#55
(01-03-2014, 09:21 PM)Racer_S Wrote: I'm pretty happy with it now and don't plan on updating anymore unless something is seriously wrong.

I'll up it on my github some time and do some maintenance if need be.
Maybe merge the two somehow Tongue

(The button mapping is starting to drive me insane Laugh)

E: So the L3/R3 work as bit 11 and 12?
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#56
Yes, but not sure L3/R3 work, i havn't tested but no reason it shouldn't work.

i thought about keeping the direct USB passthrough as an option for tokenout force-feedback only, but i had removed all references and config stuff and didnt want to add more possible crash bugs.
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#57
Actually i'll add the tocaedit.com page as 'homepage' for dinput version to first post?
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#58
Sounds good.

BTW, i forgot a couple things, quickly revised and the release and source were updated.

E: source is now latest 1.2.1
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#59
what you can do with a kinect




that graphics flash only happens in PCSX2 v1.1?
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#60
(01-09-2014, 05:34 AM)Racer_S Wrote: what you can do with a kinect

Crazy stuff Laugh
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