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Question
#1
Why Romhacking and Fan Translation arent popular In ps2 games?
Can the situation be changed?
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#2
For several reasons:

1) Access and editing of game resources on PS2 requires much more programming skills than, for example, games on SNES.

2) It is necessary that a whole team have high programming skills, besides contain designers and translators - since PS2 games can be very large and contain hundreds of kilobytes of text.

3) Big games like on PS2 are still impossible or very difficult to create by indie studios, since they can only be distinguished from modern games by graphics. In terms of labor, they are still huge and sometimes very long in terms of gameplay. Which requires a large number of testers to fix bugs. Therefore, for any serious hack, again, are required a whole team of skilled programmers and not lazy testers, wich ready to rummage through every corner of the game.

4) PS2 is dead. This is not a PC where games with relative ease roam from generation to generation and sometimes run in widescreen even on Windows 10 and Intel Core i9, although at the time of their release, Windows XP and Intel Core Quad did not exist. And if they do not start or run in 4:3 resolution, this sometimes can be fixed with unofficial patches and hacks.

This situation can be changed - take a few million dollars from an Arab sheikh and create a company for the translation and hacking of games for PS2.
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#3
(12-09-2019, 09:11 AM)ANd93ml Wrote: For several reasons:

1) Access and editing of game resources on PS2 requires much more programming skills than, for example, games on SNES.

2) It is necessary that a whole team have high programming skills, besides contain designers and translators - since PS2 games can be very large and contain hundreds of kilobytes of text.

3) Big games like on PS2 are still impossible or very difficult to create by indie studios, since they can only be distinguished from modern games by graphics. In terms of labor, they are still huge and sometimes very long in terms of gameplay. Which requires a large number of testers to fix bugs. Therefore, for any serious hack, again, are required a whole team of skilled programmers and not lazy testers, wich ready to rummage through every corner of the game.

4) PS2 is dead. This is not a PC where games with relative ease roam from generation to generation and sometimes run in widescreen even on Windows 10 and Intel Core i9, although at the time of their release, Windows XP and Intel Core Quad did not exist. And if they do not start or run in 4:3 resolution, this sometimes can be fixed with unofficial patches and hacks.

This situation can be changed - take a few million dollars from an Arab sheikh and create a company for the translation and hacking of games for PS2.

Thank You for your answer
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#4
Also patching a encrypted Iso file is a much bigger pain then patching a rom file. A lot of rom patches can be loaded dynamically in an emulator. Iso patches almost always require patching the Iso file itself and are prone to errors if the iso was not made the exact same way as the author of the patch made it. Until PSP iso creation became more unified in CFW this was a big problem with patching PSP games.

There are some PS2 translation patches for games people really cared enough to go through the hassle with
https://www.romhacking.net/?page=transla...tartpage=1

Also to add to the list of problems
5) video in formats that don't exist anymore or that are rendered in game making subtitling hard if not impossible.
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