Can someone explain why the render resolution doesn't match with the aspect ratio of what is actually displayed?
From what I know, almost all PS2 games are supposed to be at 4:3, and that seems to be true by pixel measuring the actual PCSX2 display window. But the render resolution of most games is usually 512x448, which doesn't match any kind of conventional aspect ratios.
This causes some problems when taking native screenshots, since the screenshots are taken using the render resolution, making them looks squashed in comparison to the real PCSX2 window.
Is this kind of behavior normal? Do I need to scale the screenshots manually using image editing software?
From what I know, almost all PS2 games are supposed to be at 4:3, and that seems to be true by pixel measuring the actual PCSX2 display window. But the render resolution of most games is usually 512x448, which doesn't match any kind of conventional aspect ratios.
This causes some problems when taking native screenshots, since the screenshots are taken using the render resolution, making them looks squashed in comparison to the real PCSX2 window.
Is this kind of behavior normal? Do I need to scale the screenshots manually using image editing software?