03-09-2022, 10:33 PM
Hello.
In the process of creating a patch (for the game metal gear solid 2) I came across areas of EE memory where instructions changed dynamically. For example, when changing the level, the instructions also changed, but only when the level changed. There is an animation speed modifier and I need it. But when the level changed, the address also changed, and the patch began to cause problems.
Could you tell me where this dynamic code comes from and how to change it so that it does not cause a breakdown.
In the process of creating a patch (for the game metal gear solid 2) I came across areas of EE memory where instructions changed dynamically. For example, when changing the level, the instructions also changed, but only when the level changed. There is an animation speed modifier and I need it. But when the level changed, the address also changed, and the patch began to cause problems.
Could you tell me where this dynamic code comes from and how to change it so that it does not cause a breakdown.