07-29-2017, 01:31 PM
The emulator also always reports 50/60fps even if the true fps of the game is 25-30fps. So to get an authentic feeling experience, it should always report 50/60fps (depending on if it's a PAL game or NTSC)
RIGHT to expect 60 fps on PCSX2
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07-29-2017, 01:31 PM
The emulator also always reports 50/60fps even if the true fps of the game is 25-30fps. So to get an authentic feeling experience, it should always report 50/60fps (depending on if it's a PAL game or NTSC)
07-29-2017, 02:02 PM
(07-29-2017, 01:18 PM)Kian Stevens Wrote: Games on the original PS2 play at either 50fps or 60fps depending on region. I don't think frame drops were a problem back then? Not as far as I can remember anyway. However a 50fps game can be made to play at 60fps on PCSX2. What point are you even trying to make anyway? When you play a game, and framedrop occurs, how do you know, what causes it - bad optimization of a game or weakness of your hardware? Then, you wrote about it in the forum - consider upgrade by adviseings? If this is useless, as in the case of not getting constant fps on SEGA Gen/MD emulator?
07-29-2017, 02:05 PM
(07-29-2017, 02:02 PM)SEX Wrote: When you play a game, and framedrop occurs, how do you know, what causes it - bad optimization of a game or weakness of your hardware? Then, you wrote about it in the forum - consider upgrade by adviseings? If this is useless, as in the case of not getting constant fps on SEGA Gen/MD emulator? If you experience frame drops then that's usually due to your hardware... Bad game optimisation usually results in things like screen glitches and stuff like that.
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07-29-2017, 02:09 PM
(07-29-2017, 01:31 PM)refraction Wrote: The emulator also always reports 50/60fps even if the true fps of the game is 25-30fps. So to get an authentic feeling experience, it should always report 50/60fps (depending on if it's a PAL game or NTSC) I think, you taking about video timings, not about actual rendering fps, generated by crystal oscillator in the RAMDAC of a console
07-29-2017, 02:18 PM
07-29-2017, 02:46 PM
(07-29-2017, 02:09 PM)SEX Wrote: I think, you taking about video timings, not about actual rendering fps, generated by crystal oscillator in the RAMDAC of a console I kinda of am yes, but that is what we consider to be the full 60ps,a lot of ps2 games ran at 30fps
07-29-2017, 03:38 PM
(07-29-2017, 02:46 PM)refraction Wrote: I kinda of am yes, but that is what we consider to be the full 60ps,a lot of ps2 games ran at 30fps Not a question. But is that 30 fps is CONSTANT or usually drops like on "next-gen"; sometimes below 20 fps, and users of emulator tries to fix this by buying new hardware?
07-29-2017, 04:43 PM
(This post was last modified: 07-29-2017, 04:43 PM by refraction.)
Some games do drop on the console yes, just like current consoles (not next gen, that's a misconception, the generation which is not out yet but coming NEXT is the "next-gen", but it will probably happen on them too). It has always been an issue, all the way back to the 80's
07-29-2017, 04:54 PM
The Getaway Black Monday for example drops frames on the console and it's noticeable , there's less smoothness and a bit of stutter.
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07-29-2017, 07:30 PM
Grandia 2 is another example of a game that has terrible frame drops in certain areas on the PS2 console.
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