Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5

I have a question to ask. I do not know how exactly PCSX2 works when it comes to RNG, PS2 actually didn't use RNG but pre-generated sheets. That led to the possibility of abusing or simply tweaking it, which proves very useful in certain games (the one I am asking for is FFXII).

So the question is, does PCSX2 have the exact same RN sheets that PS2 had or am I out of luck?

Thanks for answers beforehand.

Sponsored links

RNG = random number generator, right?
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
right. The PS2 could generate random numbers on the VU's, it had a function dedicated to it ;p but if games had pre-generated sheets of numbers then pcsx2 does it the same way.
[Image: ref_sig_anim.gif]
Like our Facebook Page and visit our Facebook Group!

Users browsing this thread: 1 Guest(s)