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(09-23-2011, 01:15 PM)Roswell Wrote: the only thing that confuse me is why does the slowdown only happens in event scene and not while outside event where i can control my character and talk to NPC.
If you compare those 2 pics you took, the one where you have the slowdown has some post-process effect that's even causing those thin vertical stripes. Basically only cutscenes are doing it, that's why it is slower.
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u just need to adjust framelimiter
base adjust to 200%
slow motion 100%
turbo 300%
Speedhack EE-1 VU-0
tick wait for loop detection
sse4
direct3d9 hardware
tick 8 bit texture
tick texture filtering
tested on intel core i7 1.73ghz (4core) 4gb ram ATI HD 5470 (laptop)
games tested persona 3 fes achieve fps constant speed of 59 fps to 60fps!(fullscreen)
cutscene work 100% no lag
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(09-24-2011, 02:13 AM)hell321 Wrote: u just need to adjust framelimiter
base adjust to 200%
slow motion 100%
turbo 300%
Speedhack EE-1 VU-0
tick wait for loop detection
sse4
direct3d9 hardware
tick 8 bit texture
tick texture filtering
tested on intel core i7 1.73ghz (4core) 4gb ram ATI HD 5470 (laptop)
games tested persona 3 fes achieve fps constant speed of 59 fps to 60fps!(fullscreen)
cutscene work 100% no lag
you win.
have another warning for spamming.
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in this one skipdraw hack help a little, u can try with 1 or 3 and gain a few fps.
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no use
emotion engine(EE) reach 60% above it will start to laggy no matter how to set currently developer haven't fix this issue yet
FPS thing like EE reach 60% above it start to lag fps to bottom 30% below
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the amout of layers skipped.
the final layer is usually post process effects, 2nd and third are shadows