07-10-2012, 05:19 PM
Ratchet & Clank 3: Up Your Arsenal - Texture Garbage
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07-10-2012, 06:16 PM
You'll need to use software mode
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS GPU : NVIDIA GeForce RTX 3070 RAM : 16 Go
07-10-2012, 06:33 PM
Yep.. I get the same garbage here.
Software mode will fix the garbage, but you'll most likely take a FPS hit when using software mode. (07-10-2012, 06:33 PM)extradessert Wrote: Yep.. I get the same garbage here. Oh, wow. Sweet! I doubt Software mode will hurt my 2500k. Hang on, I'll report back. EDIT: Okay.. surprisingly very not good. It runs about as bad (35 FPS at some points) but the game is being rendered at a MUCH lower internal resolution.. which I don't seem to have an ability to change.. This is how it looks now: (compared to the screenshot above) ![]()
07-10-2012, 09:01 PM
tried increasing extra rendering threads?
07-10-2012, 09:11 PM
Yeah, software rendering renders at the original ("native") PS2 resolution, and is incapable of up-scaling right now. Speed hacks might help some, as will extra rendering threads if your CPU supports it (which i5 does). Also, I _think_ the image is stretched horizontally (probably needs 4:3 aspect ratio).
(07-10-2012, 09:11 PM)avih Wrote: Yeah, software rendering renders at the original ("native") PS2 resolution, and is incapable of up-scaling right now. Speed hacks might help some, as will extra rendering threads if your CPU supports it (which i5 does). Also, I _think_ the image is stretched horizontally (probably needs 4:3 aspect ratio). So, I have to play it at PS2 resolution or play it with texture garbage and an un-even frame-rate? I might as well just blow the dust off my PS2.. EDIT: Even with 16 threads, I'm getting 40 FPS.. I don't understand how Rachet & Clank 3 and Burnout 3 cannot be played using Hardware on PCSX2 0.9.8... those are two of the biggest PS2 games.
07-11-2012, 12:19 AM
3 is the optimal number of threads you can use. also make sure you get PCSX2's latest SVN build from here http://pcsx2.net/download/development/svn.html
then enable the "MTVU" speedhack, possibly put the VU Cycle stealing up a notch, along with the recommended speedhacks, it should be just enough ![]() ![]() Like our Facebook Page and visit our Facebook Group!
07-11-2012, 12:25 AM
(07-10-2012, 09:11 PM)avih Wrote: Yeah, software rendering renders at the original ("native") PS2 resolution, and is incapable of up-scaling right nowSounds like you are working on making software up-scaling a reality?
Msi GF-62VR
Intel core i7 7700hq @2.8(3.5ghz turbo) Nvidia 6gig GTX1060 16 gigs DDr5 windows 10 *base 64 images don't work here - ref*
07-11-2012, 12:38 AM
(07-11-2012, 12:19 AM)refraction Wrote: 3 is the optimal number of threads you can use. also make sure you get PCSX2's latest SVN build from here http://pcsx2.net/download/development/svn.html But.. it will still look absolutely horrible because it will render at the PS2's native resolution.. So, what's the point? ![]() |
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