Hope this isn't necroposting but I'm having issues (NTSC version)
PCSX2 Version: v1.7.0-dev-1596-g4dee68faa, v1.7.0-dev-1594-gbe6db9369
CPU Options: EE/IOP defaults, VUs defaults
Plugins Used: default (I don't know how to change it) tried dx11, opengl, and software
Description: The game freezes when flying to or on Quartu unless EE Timing Hack is enabled
Log:
Code:
PCSX2 1.7.0-20210812124340 - compiled on Aug 12 2021
Savestate version: 0x9a220000
Host Machine Init:
Operating System = Microsoft Windows 10, 64-bit
Physical RAM = 32717 MB
CPU name = AMD Ryzen 5 3600 6-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 3.593 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a
Reserving memory for recompilers...
[GameDB] 10626 games on record (loaded in 269ms)
HLE Host: Set 'host:' root path to: \
Patches: No CRC found, using 00000000 instead.
OK: Gzip quick access index read from disk: 'D:\Game Stuff\ROM\ROM\PS2\Ratchet & Clank (USA) (En,Fr,De,Es,It)\Ratchet & Clank (USA) (En,Fr,De,Es,It).iso.gz.pindex.tmp'
gunzip: chunk # 0- 0 : 0.25 MB - 27 ms
isoFile open ok: D:\Game Stuff\ROM\ROM\PS2\Ratchet & Clank (USA) (En,Fr,De,Es,It)\Ratchet & Clank (USA) (En,Fr,De,Es,It).iso.gz
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2057664 sectors)
gunzip: chunk # 0- 2 : 0.50 MB - 12 ms
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 471.68
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL
Available VRAM/RAM:3840MB for textures
GS Lookup CRC:00000000
GS Lookup CRC:00000000
48000 SampleRate:
McdSlot 0 [File]: D:\Game Stuff\Emulators\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Game Stuff\Emulators\PCSX2\memcards\Mcd002.ps2
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (2048x2048)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
gunzip: chunk # 0- 5 : 0.25 MB - 12 ms
gunzip: chunk # 0- 6 : 0.25 MB - 11 ms
gunzip: chunk # 0- 7 : 0.25 MB - 11 ms
ELF (cdrom0:\SCUS_971.99;1) Game CRC = 0xCE4933D0, EntryPoint = 0x0012D728
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.99;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_971.99;1
0 00100080 0013d2e0 ....................
Loaded, cdrom0:¥SCUS_971.99;1
start address 0x12d728
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0012d728 about to get recompiled. Load patches first.
[GameDB] Searching for 'scus-97199' in GameDB
[GameDB] Found 'scus-97199' in GameDB
[GameDB] Searching for patch with CRC 'ce4933d0'
[GameDB] No CRC-specific patch or default patch found
(GameDB) Enabled Gamefix: VUKickstartHack
Not found Cheats file: D:\Game Stuff\Emulators\PCSX2\cheats\CE4933D0.pnach
Overall 0 Cheats loaded
[GameDB] Searching for 'scus-97199' in GameDB
[GameDB] Found 'scus-97199' in GameDB
[GameDB] Searching for patch with CRC 'ce4933d0'
[GameDB] No CRC-specific patch or default patch found
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
ROM directory not found
GS Lookup CRC:CE4933D0
GS Lookup CRC:CE4933D0
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
gunzip: chunk # 7- 0 : 0.25 MB - 50 ms
loadbuffer: addrres 53300 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 26, ret 2
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 28, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 31, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 99f00 args 0 arg
==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes v2.9.5
(built Sep 6 2002 at 16:08:07)
(pre-release 3)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 2.5.4)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
==========================================================
loadbuffer: id 33, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 34, ret 0
RPC Initialize
IOP_stashmgr: set rpc queue
IOP free mem: 509184
IOP_stashmgr: register function
gunzip: chunk # 19- 9 : 2.50 MB - 52 ms
Delete 0 Shaders, 36 Programs, 29 Pipelines
3.x GL context successfully created
Current Renderer: OpenGL
Available VRAM/RAM:3840MB for textures
GS Lookup CRC:CE4933D0
GS Lookup CRC:CE4933D0
[GameDB] Searching for 'scus-97199' in GameDB
[GameDB] Found 'scus-97199' in GameDB
[GameDB] Searching for patch with CRC 'ce4933d0'
[GameDB] No CRC-specific patch or default patch found
Frame buffer size set to 512x512 (2048x2048)
gunzip: chunk # 8-14 : 3.00 MB - 42 ms
gunzip: chunk # 9- 0 : 0.25 MB - 73 ms
IOP free mem: 189696
gunzip: chunk # 3- 5 : 1.50 MB - 50 ms
gunzip: chunk # 918- 0 : 0.25 MB - 24 ms
gunzip: chunk # 991- 2 : 0.75 MB - 18 ms
gunzip: chunk # 916-10 : 2.75 MB - 35 ms
IOP free mem: 172288
gunzip: chunk # 4- 1 : 0.50 MB - 48 ms
gunzip: chunk # 1- 6 : 1.75 MB - 37 ms
gunzip: chunk # 917- 2 : 0.75 MB - 13 ms
gunzip: chunk # 784- 9 : 2.50 MB - 36 ms
IOP free mem: 172288
IOP free mem: 172288
IOP free mem: 172288
gunzip: chunk # 919- 4 : 1.25 MB - 47 ms
Memory Card Mcd001.ps2 written.
gunzip: chunk # 986- 7 : 2.00 MB - 40 ms
IOP free mem: 164864
gunzip: chunk # 783- 1 : 0.50 MB - 37 ms