Ratchet & Clank Quartu Freeze
#1
When I reached Robot Plant Quartu the game freezes right at the end of the ship landing animation.
Is there a fix for this?

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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using, such as speed hacks or presets.
  • Your GSdx graphics settings (a picture of the settings dialog is preferred)
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
#3
Check and make sure your EE cyclerate and VU cycle stealing are at 0. Changing these can make the Ratchet and Clank games hang up at a couple very specific spots.
#4
Hope this isn't necroposting but I'm having issues (NTSC version)

PCSX2 Version: v1.7.0-dev-1596-g4dee68faa, v1.7.0-dev-1594-gbe6db9369
CPU Options: EE/IOP defaults, VUs defaults
Plugins Used: default (I don't know how to change it) tried dx11, opengl, and software
Description: The game freezes when flying to or on Quartu unless EE Timing Hack is enabled
Log:
Code:
PCSX2 1.7.0-20210812124340 - compiled on Aug 12 2021
Savestate version: 0x9a220000

Host Machine Init:
    Operating System =  Microsoft Windows 10, 64-bit
    Physical RAM     =  32717 MB
    CPU name         =  AMD Ryzen 5 3600 6-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  3.593 ghz (12 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 7ed8320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
    SSE4a


Reserving memory for recompilers...
[GameDB] 10626 games on record (loaded in 269ms)
HLE Host: Set 'host:' root path to: \

Patches: No CRC found, using 00000000 instead.
OK: Gzip quick access index read from disk: 'D:\Game Stuff\ROM\ROM\PS2\Ratchet & Clank (USA) (En,Fr,De,Es,It)\Ratchet & Clank (USA) (En,Fr,De,Es,It).iso.gz.pindex.tmp'
gunzip: chunk #    0- 0 : 0.25 MB - 27 ms
isoFile open ok: D:\Game Stuff\ROM\ROM\PS2\Ratchet & Clank (USA) (En,Fr,De,Es,It)\Ratchet & Clank (USA) (En,Fr,De,Es,It).iso.gz
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2057664 sectors)
gunzip: chunk #    0- 2 : 0.50 MB - 12 ms
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 471.68
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL
Available VRAM/RAM:3840MB for textures
GS Lookup CRC:00000000
GS Lookup CRC:00000000
48000 SampleRate:
McdSlot 0 [File]: D:\Game Stuff\Emulators\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Game Stuff\Emulators\PCSX2\memcards\Mcd002.ps2
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
gunzip: chunk #    0- 5 : 0.25 MB - 12 ms
gunzip: chunk #    0- 6 : 0.25 MB - 11 ms
gunzip: chunk #    0- 7 : 0.25 MB - 11 ms
ELF (cdrom0:\SCUS_971.99;1) Game CRC = 0xCE4933D0, EntryPoint = 0x0012D728
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.99;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.99;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_971.99;1
0 00100080 0013d2e0 ....................
Loaded, cdrom0:¥SCUS_971.99;1
start address 0x12d728
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0012d728 about to get recompiled. Load patches first.
[GameDB] Searching for 'scus-97199' in GameDB
[GameDB] Found 'scus-97199' in GameDB
[GameDB] Searching for patch with CRC 'ce4933d0'
[GameDB] No CRC-specific patch or default patch found
(GameDB) Enabled Gamefix: VUKickstartHack
Not found Cheats file: D:\Game Stuff\Emulators\PCSX2\cheats\CE4933D0.pnach
Overall 0 Cheats loaded
[GameDB] Searching for 'scus-97199' in GameDB
[GameDB] Found 'scus-97199' in GameDB
[GameDB] Searching for patch with CRC 'ce4933d0'
[GameDB] No CRC-specific patch or default patch found
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
ROM directory not found
GS Lookup CRC:CE4933D0
GS Lookup CRC:CE4933D0

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
gunzip: chunk #    7- 0 : 0.25 MB - 50 ms
loadbuffer: addrres 53300 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 26, ret 2
loadbuffer: addrres 55d00 args 0 arg
loadbuffer: id 27, ret 2
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 28, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 5b200 args 0 arg
loadbuffer: id 31, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 99f00 args 0 arg

==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes                               v2.9.5
                        (built Sep  6 2002 at 16:08:07)
                                         (pre-release 3)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 2.5.4)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

loadbuffer: id 33, ret 0
loadbuffer: addrres 65e00 args 0 arg
loadbuffer: id 34, ret 0
RPC Initialize
IOP_stashmgr: set rpc queue
IOP free mem: 509184
IOP_stashmgr: register function
gunzip: chunk #   19- 9 : 2.50 MB - 52 ms
Delete 0 Shaders, 36 Programs, 29 Pipelines
3.x GL context successfully created
Current Renderer: OpenGL
Available VRAM/RAM:3840MB for textures
GS Lookup CRC:CE4933D0
GS Lookup CRC:CE4933D0
[GameDB] Searching for 'scus-97199' in GameDB
[GameDB] Found 'scus-97199' in GameDB
[GameDB] Searching for patch with CRC 'ce4933d0'
[GameDB] No CRC-specific patch or default patch found
Frame buffer size set to  512x512 (2048x2048)
gunzip: chunk #    8-14 : 3.00 MB - 42 ms
gunzip: chunk #    9- 0 : 0.25 MB - 73 ms
IOP free mem: 189696
gunzip: chunk #    3- 5 : 1.50 MB - 50 ms
gunzip: chunk #  918- 0 : 0.25 MB - 24 ms
gunzip: chunk #  991- 2 : 0.75 MB - 18 ms
gunzip: chunk #  916-10 : 2.75 MB - 35 ms
IOP free mem: 172288
gunzip: chunk #    4- 1 : 0.50 MB - 48 ms
gunzip: chunk #    1- 6 : 1.75 MB - 37 ms
gunzip: chunk #  917- 2 : 0.75 MB - 13 ms
gunzip: chunk #  784- 9 : 2.50 MB - 36 ms
IOP free mem: 172288
IOP free mem: 172288
IOP free mem: 172288
gunzip: chunk #  919- 4 : 1.25 MB - 47 ms
Memory Card Mcd001.ps2 written.
gunzip: chunk #  986- 7 : 2.00 MB - 40 ms
IOP free mem: 164864
gunzip: chunk #  783- 1 : 0.50 MB - 37 ms
#5
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