Ah yes, I remember the old discussions about the R&C trilogy and mipmapping. Nice to know there's finally a good fix for that.
By the way,
the DX11 software renderer also seems to fix the "pause screen BG turns solid colour" problem.
I, too, tried running R&C using
oxguy3's settings. As mentioned, this seems to fix the textures quite beautifully; I only ever noticed the occasional blink-and-you'll-miss-it blip in some random texture, compared to the hardware renderer's horrid blotch-spam. Oddly enough, though,
while changing the cycle rates/stealing improved the titlescreen framerate, the in-game FPS seemed higher without it. Go figure.
Currently, my framerate stays
consistently above 40, often climbing all the way up to 60 FPS. Except for the DX11 software renderer w/ 4 extra threads + edge AA, I'm using all default settings.
Considering that my processor GHz is over 30% lower than what
oxguy and
refraction recommend, I'd say 40-60 FPS is pretty decent. I'm happy.
EDIT: Okay, apparently that last screenshot (of Planet Aridia) shows my FPS
below 40. That fat building in the distance is clearly a spy, because it's SAPPIN' MAH FRAMERATE. D: