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Hello, I have a problem with R&C3 (USA version).
During this episode the space metal snake should pop whenever you get Qwark's gun, but in my game it doesn't do so. I tried to die right before the appearance, or even at the end when the snake appears a second time, but I had no luck. In this video I show you the bug I'm talking about.
I tried however to run R&C3 Eu version and it works just fine.
Has anyone encountered this problem and found a solution? I tried googling this exact problem but haven't found a single thread.
Thanks in advance and sorry if I posted in the wrong section or even the wrong forum.
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Posts: 31.437
Threads: 16
Joined: Dec 2008
Reputation:
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Location: 127.0.0.1
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 5
Threads: 2
Joined: May 2018
Reputation:
0
This is the emulog you asked
Code: PCSX2 1.5.0-20180608035714 - compiled on Jun 8 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM = 8124 MB
CPU name = AMD Ryzen 5 1600 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 01)
CPU speed = 3.192 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 7ed8320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a
Reserving memory for recompilers...
Loading plugins from D:\Emulatore\PCSX2 1.4.0\plugins...
Bound GS: gsdx32-sse2.dll [GSdx 20180608035714 (MSVC 19.00 SSE2/AVX) 1.1.0]
Bound PAD: lilypad.dll [LilyPad (20180608035714) 0.12.1]
Bound SPU2: spu2-x.dll [SPU2-X 20180608035714 2.0.0]
(GameDB) 9591 games on record (loaded in 165ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180608035714 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20180608035714 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180608035714 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180608035714 0.5.0]
Plugins loaded successfully.
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\Emulatore\PCSX2 1.4.0\games\Ratchet & Clank - Up Your Arsenal (USA) (En,Fr,Es).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2138368 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Emulatore\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulatore\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.53;1) Game CRC = 0x45FE0CC4, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.53;1
0 00800000 000bb1fa ............
Loaded, cdrom0:¥SCUS_973.53;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00800008 about to get recompiled. Load patches first.
Not found Cheats file: D:\Emulatore\PCSX2 1.4.0\cheats\45FE0CC4.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '45FE0CC4.pnach' from archive 'D:\Emulatore\PCSX2 1.4.0\cheats_ws.zip'
comment: Widescreen hack by PsxFan107
(Wide Screen Cheats DB) Patches Loaded: 86
GSdx Lookup CRC:45FE0CC4
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(Custom resolution) Framebuffer size set to 512x448 (3840x2240)
Additional 0 pixels overhead by enabling Large Framebuffer
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.4
(built Jun 22 2004 at 18:17:20)
(pre-release 6)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 2.8.0)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
==========================================================
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
decode thread: aborted
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\Emulatore\PCSX2 1.4.0\games\Ratchet & Clank - Up Your Arsenal (USA) (En,Fr,Es).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2138368 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:45FE0CC4
McdSlot 0 [File]: D:\Emulatore\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulatore\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.53;1) Game CRC = 0x45FE0CC4, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.53;1
0 00800000 000bb1fa ............
Loaded, cdrom0:¥SCUS_973.53;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00800008 about to get recompiled. Load patches first.
Not found Cheats file: D:\Emulatore\PCSX2 1.4.0\cheats\45FE0CC4.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '45FE0CC4.pnach' from archive 'D:\Emulatore\PCSX2 1.4.0\cheats_ws.zip'
comment: Widescreen hack by PsxFan107
(Wide Screen Cheats DB) Patches Loaded: 86
GSdx Lookup CRC:45FE0CC4
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.4
(built Jun 22 2004 at 18:17:20)
(pre-release 6)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 2.8.0)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
==========================================================
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Posts: 31.437
Threads: 16
Joined: Dec 2008
Reputation:
660
Location: 127.0.0.1
try disabling widescreen patches
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 5
Threads: 2
Joined: May 2018
Reputation:
0
(06-18-2018, 06:39 PM)jesalvein Wrote: try disabling widescreen patches
It fixed the problem lmao, thanks a lot. I've been smashing my head on this problem for weeks now.
Could you explain why the widescreen patches caused the problem?
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