Ratchet & Clank low fps
#1
I'm playing Ratchet 2 and i get low fps . when "emotion engine" go on 100% i get 30 fps or less but the emulator is not using all my cpu (around 30% cpu and 20% gpu)
is there any solution to get full fps using more of my cpu power?

my pc:

cpu: i5 9300H 
gpu: gtx 1650

thank you
Reply

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
Code:
PCSX2 1.7.0-20200717195143 - compiled on Jul 17 2020
Savestate version: 0x9a0e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 18363), 64-bit
    Physical RAM     =  8038 MB
    CPU name         =  Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
    Vendor/Model     =  GenuineIntel (stepping 0A)
    CPU speed        =  2.399 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20200717195143 (MSVC 19.21 AVX2/AVX2) 1.2.0]
    Bound  PAD: LilyPad.dll [LilyPad (20200717195143) 0.12.1]
    Bound SPU2: Spu2-X.dll [SPU2-X 20200717195143 2.0.0]
    Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200717195143 0.11.0]
(GameDB) 9864 games on record (loaded in 124ms)
    Bound  USB: USBnull.dll [USBnull Driver 20200717195143 0.7.0]
    Bound   FW: FWnull.dll [FWnull Driver 20200717195143 0.7.0]
    Bound DEV9: DEV9null.dll [DEV9null Driver 20200717195143 0.5.0]
Plugins loaded successfully.

    HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: D:\pcsx2-v1.5.0-dev-3322-gaa03c8312-windows-x86\GIOCHI\Ratchet & Clank 2 (Europe, Australia) (En,Fr,De,Es,It)\Ratchet & Clank 2 (Europe, Australia) (En,Fr,De,Es,It).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1732688 sectors)
    Opening USB
    Opening FW
    Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650 with Max-Q Design/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 456.38
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v01.60(04/10/2001)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_516.07;1) Game CRC = 0x2F486E6F, EntryPoint = 0x00131B48
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48978
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48978
open fd = 2
open name rom0:TZLIST flag 1 data 48978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48978
open fd = 2
open name rom1:DVDID flag 1 data 48978
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44978
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_516.07;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_516.07;1
0 00100080 00254128 ......................................
1 01800000 000520a9 ......
Loaded, cdrom0:¥SCES_516.07;1
start address 0x131b48
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00131b48 about to get recompiled. Load patches first.
GSdx Lookup CRC:2F486E6F
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 28, ret 2
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 29, ret 2
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 31, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 33, ret 0
loadbuffer: addrres 1a1400 args 0 arg

==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes                               v2.9.13
                        (built Sep 21 2003 at 00:23:01)
Insomniac special version 13

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 2.5.5)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
   Memory Locations...
       Voice Allocator Owner  : 0x0016a998
       Master Tick Owner List : 0x0016a818
==========================================================

loadbuffer: id 34, ret 0
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 95 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 52 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 54 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 61 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 57 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Overriding geometry shaders detection
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 57 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Overriding geometry shaders detection
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 68 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Overriding geometry shaders detection
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 52 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Overriding geometry shaders detection
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 54 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 61 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 56 Programs, 28 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Overriding geometry shaders detection
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 58 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 55 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening CDVD
isoFile open ok: D:\pcsx2-v1.5.0-dev-3322-gaa03c8312-windows-x86\GIOCHI\Ratchet & Clank 2 (Europe, Australia) (En,Fr,De,Es,It)\Ratchet & Clank 2 (Europe, Australia) (En,Fr,De,Es,It).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1732688 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:2F486E6F
McdSlot 0 [File]: D:\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\pcsx2-v1.7.0-dev-129-g0ee398342-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v01.60(04/10/2001)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:396Mhz, cpuclk:297Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SCES_516.07;1) Game CRC = 0x2F486E6F, EntryPoint = 0x00131B48
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48978
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48978
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48978
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48978
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48978
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48978
open fd = 2
open name rom0:TZLIST flag 1 data 48978
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
open name rom0:ROMVER flag 1 data 48978
open fd = 2
open name rom1:DVDID flag 1 data 48978
open fd = -6
(UpdateVSyncRate) Mode Changed to DVD PAL.
Frame buffer size set to  640x1280 (1280x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:2F486E6F
    Loading GS
Patches: No CRC found, using 00000000 instead.
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48978
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44978
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_516.07;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCES_516.07;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCES_516.07;1
0 00100080 00254128 ......................................
1 01800000 000520a9 ......
Loaded, cdrom0:¥SCES_516.07;1
start address 0x131b48
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00131b48 about to get recompiled. Load patches first.
GSdx Lookup CRC:2F486E6F
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 28, ret 2
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 29, ret 2
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 31, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 32, ret 0
loadbuffer: addrres 1a1400 args 0 arg
loadbuffer: id 33, ret 0
loadbuffer: addrres 1a1400 args 0 arg

==========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes                               v2.9.13
                        (built Sep 21 2003 at 00:23:01)
Insomniac special version 13

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 2.5.5)
==========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
   Memory Locations...
       Voice Allocator Owner  : 0x0016a998
       Master Tick Owner List : 0x0016a818
==========================================================

loadbuffer: id 34, ret 0
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 55 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 57 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1536x3840)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 56 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 58 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 57 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 57 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1536x3840)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 65 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 55 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 50 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:2F486E6F
    Loading GS
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 50 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 53 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Overriding geometry shaders detection
Override GL_ARB_shader_image_load_store detection (Enabled)
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 55 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: SPU2
    Saving SPU2
    Closing SPU2
Recovering single plugin: SPU2
    Loading SPU2
Opening plugins...
    Opening SPU2
Plugins opened successfully.
Suspending single plugin: SPU2
    Saving SPU2
    Closing SPU2
Recovering single plugin: SPU2
    Loading SPU2
Opening plugins...
    Opening SPU2
Plugins opened successfully.
Suspending single plugin: SPU2
    Saving SPU2
    Closing SPU2
Recovering single plugin: SPU2
    Loading SPU2
Opening plugins...
    Opening SPU2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 87 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
EE/iR5900-32 Recompiler Reset
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 81 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
    Loading GS
GSdx Lookup CRC:2F486E6F
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Delete 0 Shaders, 82 Programs, 29 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
Reply
#4
have a look at your windows power plan and set it to performance mode.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
i did it. no difference


Attached Files Thumbnail(s)
       
Reply
#6
What are your gsdx settings ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
do you mean that? 

i tried to change skipdraw to 1 but no difference too .


Attached Files Thumbnail(s)
       
Reply
#8
Untick large framebuffer. And set EE cycle rate speed hack to -1
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#9
frame rate still drops


Attached Files Thumbnail(s)
       
Reply
#10
what if you disable anisotropic filtering and set internal res to native ?
R&C games can be very taxing.

Tried D3d11 renderer ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




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