01-29-2018, 01:24 AM
(01-28-2018, 06:51 AM)pandubz Wrote: OpenGL on the Ratchet and Clank games has bloom misalignment problems. Half Pixel Offset helps substantially, but not fully. I've heard adding TC Offsets to it helps but haven't tried. Additionally OpenGL may cause a weird issue where a ton of textures stop rendering after pausing. That might be fixable with Preload Frame Data but I am unsure, have not played it in a while.
Correction: Disable Depth Emulation will fix the texture problem from pausing on OpenGL HW.
ive tried all those settings and its more or less the same. ill keep tinkering with settings to try and figure out how to get rid of the bloom. thanks for all the help guys