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Ratchet Deadlocked graphic bug
#1
Hi there,

I have a problem with Ratchet Deadlocked The game runs very smoothly and looks good, but I have one problem as only the guns are visible. You can't see the whole ratchet character.
When I change the skipdraw the character is visable, but overall the game looks terrible.

PCSX2 1.6
32GB RAM
i7 8750H

Any ideas?


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#2
why did you enable fast texture invalidation ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
just tried different options
this problem also occurs without it
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#4
Feels like skip draw is the problem. Try setting it back to 0:0.
[Image: HkgHT5k.gif]
もっとちゃんと言ってよ
忘れないようメモにしてよ



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#5
dang yeah. didn't notice the skipdraw values
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#6
I tried different skip draw settings, It helps, but then there is another problem of ugly white artifacts on screen.
Here skip draw range 0 - 0

See the photo


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#7
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#8
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19042), 64-bit
Physical RAM    =  32641 MB
CPU name        =  Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
Vendor/Model    =  GenuineIntel (stepping 0A)
CPU speed        =  2.207 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
(GameDB) 9858 games on record (loaded in 108ms)
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\Emulacja\PS2\Games\Ratchet - Deadlocked (USA) (En,Fr,Es)\Ratchet - Deadlocked (USA) (En,Fr,Es).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2127392 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Legion\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Legion\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.65;1) Game CRC = 0x9BFBCD42, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
loadelf: fname cdrom0:¥SCUS_974.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.65;1
0 00800000 0019c03f ..........Loading savestate from slot 0...
filename: C:\Users\Legion\Documents\PCSX2\sstates\SCUS-97465 (9BFBCD42).00.p2s
..EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
Saving GS
GSdx Lookup CRC:9BFBCD42
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
Loading GS
GSdx Lookup CRC:9BFBCD42
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Emulacja\PS2\Games\Ratchet - Deadlocked (USA) (En,Fr,Es)\Ratchet - Deadlocked (USA) (En,Fr,Es).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2127392 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\Legion\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Legion\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
Frame buffer size set to  512x1280 (1536x3840)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
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#9
Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#10
It works! thank you so much! Smile
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