08-09-2017, 07:50 PM
I tried asking for help on a topic someone else brought up (http://forums.pcsx2.net/Thread-Ratchet-C...axx-Freeze) but it appears people would rather cry over stupid crap and delete the comments. So here's the "separate thread" you asked for so badly (I still cannot see the point in 2 threads with the same issue if neither get resolved).
Anyways, playing through Ratchet and Clank 3, planet Daxx seems to freeze a lot, I'm fairly certain it's those minigun robots that fly, but it also occured nearby the docks area miniboss. my fustration with this issue is beginning to increase seeing as how I played through the first 2 games with the same settings with ease, this one played well until this bloody level.
Here's the log.
Anyways, playing through Ratchet and Clank 3, planet Daxx seems to freeze a lot, I'm fairly certain it's those minigun robots that fly, but it also occured nearby the docks area miniboss. my fustration with this issue is beginning to increase seeing as how I played through the first 2 games with the same settings with ease, this one played well until this bloody level.
Here's the log.
Quote:PCSX2 1.5.0-20170703192203 - compiled on Jul 3 2017
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8173 MB
CPU name = AMD FX-6300 Six-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 3.514 ghz (6 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 3e98320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
SSE4a
Reserving memory for recompilers...
Loading plugins from C:\Users\Owner\Downloads\Deadlock\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20170703192203 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20170703192203) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20170703192203 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20170703192203 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20170703192203 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20170703192203 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20170703192203 0.5.0]
Plugins loaded successfully.
(GameDB) 9712 games on record (loaded in 250ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\Owner\Documents\PCSX2\isos\Ratchet & Clank - Up Your Arsenal (USA) (En,Fr,Es).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2138368 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Owner\Downloads\Deadlock\memcards\R&C.ps2
McdSlot 1 [File]: C:\Users\Owner\Downloads\Deadlock\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.53;1) Game CRC = 0x45FE0CC4, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.53;1
0 00800000 000bb1fa ............
Loaded, cdrom0:¥SCUS_973.53;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00800008 about to get recompiled. Load patches first.
Not found Cheats file: C:\Users\Owner\Downloads\Deadlock\cheats\45FE0CC4.pnach
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '45FE0CC4.pnach' from archive 'C:\Users\Owner\Downloads\Deadlock\cheats_ws.zip'
comment: Widescreen hack by No.47
(Wide Screen Cheats DB) Patches Loaded: 2
GSdx Lookup CRC:45FE0CC4
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(Custom resolution) Framebuffer size set to 512x448 (1920x1344)
Additional 0 pixels overhead by enabling Large Framebuffer
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
==========================================================
989snd ©2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.4
(built Jun 22 2004 at 18:17:20)
(pre-release 6)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 2.8.0)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
==========================================================
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
decode thread: aborted
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
*PCSX2*: DMA error: 1f53a060
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...