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Ratchet and Clank: Up Your Arsenal ideal settings?
#1
Hey guys. I've got R&C3 almost to playable now, using frame skipping and a few other tricks. It still chugs pretty hard in any kind of heavy action. I know it's possible to get it down to playable on a decent video card and a CPU at or over 3.5GHz. Anyone have any ideas?

Processor Type: AMD FX-6300 Six-Core
Processor Speed: 3.5GHz
Hard Drive Capacity: 750gb
Hard Drive Speed: 5400rpm
RAM: 8gb
Graphics Chipset: Nvidia GTX 750
Dedicated Video Memory Size: 1024MB (might be more, not sure how to check, at least 1gb)
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#2
You will need to oc your cpu. I still get slowdowns on my i5 4440 @ 3.1ghz.
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#3
(06-01-2014, 07:35 AM)Nobbs66 Wrote: You will need to oc your cpu. I still get slowdowns on my i5 4440 @ 3.1ghz.

Christ.

Why's R&C3 so hard to emulate properly? My computer blows a PS2 out of the water, so what's up with it needing something with serious horsepower to emulate it? o_O

I'll try to throttle a few extra MHz out of it later. Any other ideas to speed it up? I need maybe another 5 frames for it to be really playable.
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#4
I have that CPU. You will need it at around 4.2Ghz. And even then, you will need EE cycle rate speedhack at 3. Software rendering with 3 extra threads. Do NOT use frameskipping. Bad things will happen. But if you do these things I said, it will run 50-60FPS and be playable.
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Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
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#5
Try a few speedhacks and make sure you're using 3 extra rendering threads.


It actually runs at 50-60fps at 4.2ghz on the fx 6300? Wow, R&C 1/2 must be more demanding then. I know zangetsu pm'd me about those games earlier; specifically R&C 2, which seems to be the most demanding besides Deadlocked.
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#6
(06-01-2014, 07:38 AM)Nobbs66 Wrote: Try a few speedhacks and make sure you're using 3 extra rendering threads.

I'm running it in Hardware Mode. Does that make any difference with the rendering threads?
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#7
No, though hardware mode doesn't support mip mapping so you will have to live with some extreme texture glitches. Also Hardware mode and software mode don't seem to have much a performance difference either.
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#8
(06-01-2014, 07:37 AM)Vekter Wrote: Why's R&C3 so hard to emulate properly?
mipmapping is a nightmare to implement in hardware mode.
Quote:My computer blows a PS2 out of the water, so what's up with it needing something with serious horsepower to emulate it? o_O
That's how emulation works. To run an snes emulator, you needed a PC about 10 times more powerful than an snes.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#9
I forgot to mention MTVU. Enable that too.

@Nobbs and you know we've discussed this before, I haven't tried 1 and 2 yet but for UYA I can say it's definitely doable.
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#10
(06-01-2014, 07:45 AM)Blyss Sarania Wrote: I forgot to mention MTVU. Enable that too.

@Nobbs and you know we've discussed this before, I haven't tried 1 and 2 yet but for UYA I can say it's definitely doable.

It's just amazing that your FX was able to run it that well despite the performance differences between our cpu's. When there were a lot of particle effects going on in R&C 2 I was getting drops down to 39fps.
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