Ratchet and Clank texture bug
#1
Hey.

So recently I've been trying to play Ratchet and Clank (one of my favorite PS2 games) on the PCSX2 emulator, and I found out that apparently the Hardware version of the DirectX plugin doesn't support mipmapping, which makes the textures look very messy. I know that changing to software does fix this, but the resolution is absolute crap and I want to play at 1920x1080. Is there any other way to fix this? Any help is appreciated.
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#2
The GS plugins for the 1.5.0 development builds have mipmapping built in to the hardware renderers now (it's even automatic in some of the newer builds). The dev builds can be grabbed from here: https://buildbot.orphis.net/pcsx2/index.php
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#3
(12-08-2017, 12:51 AM)pandubz Wrote: The GS plugins for the 1.5.0 development builds have mipmapping built in to the hardware renderers now (it's even automatic in some of the newer builds). The dev builds can be grabbed from here: https://buildbot.orphis.net/pcsx2/index.php

Oh I see but it looks like there is no build for that specific build with the HW mipmapping.
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#4
Just get the latest (top), they have built in mipmapping.
The commit logs that you read are just new changelongs.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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#5
(12-08-2017, 01:04 AM)lightningterror Wrote: Just get the latest (top), they have built in mipmapping.
The commit logs that you read are just new changelongs.

Oh ok, thank you very much!
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