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Ratchet and clank 1,2 and 3 black screen
#1
This black screen error happens randomly in the game. Sometimes I get through halfway through the game before the screen goes black or just by going to another planet and exiting your ship the screen goes black.

D:\Git\pcsx2_master\pcsx2\FiFo.cpp(48) : assertion failed:
    Function:  ReadFIFO_VIF1
    Thread:    EE Core
    Condition: vif1Regs.stat.FQC != 0
    Message:  FQC = 0 on VIF FIFO READ!

Stacktrace:
[00] 0x002A7705
[01] 0x002AE4DD
[02] 0x002CBA0D
[03] 0x002CBA0D
[04] NvOptimusEnablement
[05] 0x005ADDE0
[06] 0x003ADA71
[07] 0x00836BE5
[08] 0x00836AC9
[09] 0x00836904
[10] 0x0083693D
[11] o_iswdigit
[12] BaseThreadInitThunk
[13] RtlGetAppContainerNamedObjectPath
[14] RtlGetAppContainerNamedObjectPath


.txt   emuLog.txt (Size: 10,62 KB / Downloads: 20)

emuLog.txt

PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 19043), 64-bit
Physical RAM    =  32717 MB
CPU name        =  AMD Ryzen 5 2600X Six-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 02)
CPU speed        =  3.593 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from D:\Scott\Game\pcsx2-1.6.0-binaries\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 124ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: J:\Scott\PC_Games\Emulator Games\PS2\Ratchet & Clank - Up Your Arsenal (USA) (En,Fr,Es)\Ratchet & Clank - Up Your Arsenal (USA) (En,Fr,Es).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2138368 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Scott\Game\pcsx2-1.6.0-binaries\PCSX2 1.6.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Scott\Game\pcsx2-1.6.0-binaries\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (4096x10240)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.53;1) Game CRC = 0x45FE0CC4, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.53;1
0 00800000 000bb1fa ............
Loaded, cdrom0:¥SCUS_973.53;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00800008 about to get recompiled. Load patches first.
GSdx Lookup CRC:45FE0CC4
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.93 fps
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)

==========================================================
989snd ©2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                              v3.1.4
                        (built Jun 22 2004 at 18:17:20)
                                        (pre-release 6)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 2.8.0)
==========================================================
    Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

(EE pc:003D3288) TLB Miss, addr=0x6250000 [load]
(EE pc:003D3288) TLB Miss, addr=0x6250002 [load]
(EE pc:003D3288) TLB Miss, addr=0x6250004 [load]
(EE pc:003D3288) TLB Miss, addr=0x6250006 [load]
(EE pc:003D3288) TLB Miss, addr=0x625000a [load]
(EE pc:003D3288) TLB Miss, addr=0x625000c [load]
(EE pc:003D3288) TLB Miss, addr=0x625000e [load]
(EE pc:003D3288) TLB Miss, addr=0x11aff180 [store]
(EE pc:003D3288) TLB Miss, addr=0x11aff180 [store]
(EE pc:003D3378) TLB Miss, addr=0x6250000 [load]
(EE pc:003D3378) TLB Miss, addr=0x6250010 [load]
(EE pc:003D3378) TLB Miss, addr=0x6250020 [load]
(EE pc:003D34F8) TLB Miss, addr=0x6250030 [load]
(EE pc:003D34F8) TLB Miss, addr=0x6250040 [load]
(EE pc:003D34F8) TLB Miss, addr=0x6250050 [load]
(EE pc:003D34F8) TLB Miss, addr=0x6250060 [load]
(EE pc:003D35D8) TLB Miss, addr=0x11aff190 [store]
(EE pc:003D3788) TLB Miss, addr=0x6250070 [load]
(EE pc:003D3788) TLB Miss, addr=0x6250080 [load]
(EE pc:003D3788) TLB Miss, addr=0x6250090 [load]
(EE pc:003D3788) TLB Miss, addr=0x62500a0 [load]
(EE pc:003D38BC) TLB Miss, addr=0x11aff190 [load]
(EE pc:003D38BC) TLB Miss, addr=0x11aff190 [store]
(EE pc:003D38C4) TLB Miss, addr=0x11aff198 [load]
(EE pc:003D38C4) TLB Miss, addr=0x11aff198 [store]
(EE pc:003D38CC) TLB Miss, addr=0x11aff1a0 [load]
(EE pc:003D38CC) TLB Miss, addr=0x11aff1a0 [store]
(EE pc:003D38D4) TLB Miss, addr=0x11aff1a0 [load]
(EE pc:003D38D4) TLB Miss, addr=0x11aff1a0 [store]
(EE pc:003D38DC) TLB Miss, addr=0x11aff1a8 [load]
(EE pc:003D38DC) TLB Miss, addr=0x11aff1a8 [store]
(EE pc:003D38E4) TLB Miss, addr=0x11aff1a0 [load]
(EE pc:003D38E4) TLB Miss, addr=0x11aff1a0 [store]
(EE pc:003D38E4) TLB Miss, addr=0x11aff190 [store]
(EE pc:003D38E4) TLB Miss, addr=0x808 [store]
(EE pc:003D38E4) TLB Miss, addr=0x800 [store]
(EE pc:003D390C) TLB Miss, addr=0x1fd8 [store]
(EE pc:003D3934) TLB Miss, addr=0x1fd0 [store]
(EE pc:003D398C) TLB Miss, addr=0x1008 [store]
(EE pc:003D398C) TLB Miss, addr=0x1000 [store]
(EE pc:003D39C8) TLB Miss, addr=0x8 [store]
(EE pc:003D39C8) TLB Miss, addr=0x0 [store]
(EE pc:003D3788) TLB Miss, addr=0x62500b0 [load]
(EE pc:003D3788) TLB Miss, addr=0x62500c0 [load]
(EE pc:003D3788) TLB Miss, addr=0x62500d0 [load]
(EE pc:003D3788) TLB Miss, addr=0x62500e0 [load]
(EE pc:003D38BC) TLB Miss, addr=0x11aff1a8 [load]
(EE pc:003D38BC) TLB Miss, addr=0x11aff1a8 [store]
(EE pc:003D38C4) TLB Miss, addr=0x11aff1b0 [load]
(EE pc:003D38C4) TLB Miss, addr=0x11aff1b0 [store]
Frame buffer size set to  915x1280 (7320x10240)
D:\Git\pcsx2_master\pcsx2\FiFo.cpp(48) : assertion failed:
    Function:  ReadFIFO_VIF1
    Thread:    EE Core
    Condition: vif1Regs.stat.FQC != 0
    Message:  FQC = 0 on VIF FIFO READ!

[00] 0x002A7705                                 
[01] 0x002AE4DD                                 
[02] 0x002CBA0D                                 
[03] 0x002CBA0D                                 
[04] NvOptimusEnablement                       
[05] 0x005ADDE0                                 
[06] 0x003ADA71                                 
[07] 0x00836BE5                                 
[08] 0x00836AC9                                 
[09] 0x00836904                                 
[10] 0x0083693D                                 
[11] o_iswdigit                                 
[12] BaseThreadInitThunk                       
[13] RtlGetAppContainerNamedObjectPath         
[14] RtlGetAppContainerNamedObjectPath         

Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
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#2
Enable the EE Timing Hack under Config->Emulator Settings then the Gamefixes tab. If you are using a preset (at the bottom of this window) you will need to untick it to enable gamefixes.
[Image: ref_sig_anim.gif]
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#3
(09-13-2021, 09:43 AM)refraction Wrote: Enable the EE Timing Hack under Config->Emulator Settings then the Gamefixes tab. If you are using a preset (at the bottom of this window) you will need to untick it to enable gamefixes.

Okay, I will try it out.
Reply
#4
(09-13-2021, 09:43 AM)refraction Wrote: Enable the EE Timing Hack under Config->Emulator Settings then the Gamefixes tab. If you are using a preset (at the bottom of this window) you will need to untick it to enable gamefixes.

So far it's working just fine.
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