07-05-2014, 04:54 AM
Okay today i was changing values in widescreen helper, in 2xx range i changed 00000050 to 00000049 in software mode and it seems that mipmapping artifacts showed up which leads me to ask what changed when the value changed? Did the textures become corrupted, is it something to do with the way the game goes about creating mipmaps?
gsdx_20140705125100.bmp (Size: 471,15 KB / Downloads: 9.434)
gsdx_20140705125100.bmp (Size: 471,15 KB / Downloads: 9.434)