04-21-2019, 04:25 PM
I have found issues with trying to play ratchet and clank (and as much as i tested it on deadlock too) to play on any hardware mode of either Direct3D11 or openGL the textures on characters and on the level look corrupted,even with putting UserHacks_mipmap=1 (with userhacks enabled) in the gsdx ini doesnt seem to solve the issue,i heard something about basic mipmapping but in the settings for gsdx i only found a box for ticking and unticking mipmapping itself.
Im using PCSX2 v1.50-dev-revision 3073
Windows 7 64-bit professional
intel core i5-7400 cpu
8GB RAM
Geforce GTX-1050
Im using PCSX2 v1.50-dev-revision 3073
Windows 7 64-bit professional
intel core i5-7400 cpu
8GB RAM
Geforce GTX-1050