03-02-2020, 06:15 AM
SPECS:
GPU: RTX 2080
CPU: i7-9700K
Ram: 16 GB
OS: Windows 10 64bt
Problem: Specifically, when running Ready 2 Rumble Boxing Round 2, During Fights at random (but happens alot when activating RUMBLE!) the game slows down from 60 FPS to 30-40 FPS for about a minute. then suddenly goes back to 60FPS and then at random drops again. now no matter what settings combination, Internal Resolution, or Speedhacks i activate does this, even at HW Native and SW Native resolution.
[code]
PCSX2 1.5.0-20200229224730 - compiled on Feb 29 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM = 16304 MB
CPU name = Intel® Core i7-9700K CPU @ 3.60GHz
Vendor/Model = GenuineIntel (stepping 0D)
CPU speed = 3.599 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from D:\Emulators\PCSX2\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200229224730 (MSVC 19.21 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20200229224730) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200229224730 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200229224730 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200229224730 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200229224730 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200229224730 0.5.0]
Plugins loaded successfully.
(GameDB) 9858 games on record (loaded in 104ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Opening SPU2
Opening CDVD
OK: Gzip quick access index read from disk: 'D:\Sony Playstation 2\Ready 2 Rumble Boxing - Round 2.gz.pindex.tmp'
isoFile open ok: D:\Sony Playstation 2\Ready 2 Rumble Boxing - Round 2.gz
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (312784 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\Emulators\PCSX2\memcards\Ready2RumbleBoxingRound2.ps2
McdSlot 1 [File]: D:\Emulators\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (2048x2048)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.54;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_200.54;1) Game CRC = 0x70A26400, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.54;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.54;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.54;1
0 00100000 00105ad2 .................
Loaded, cdrom0:¥SLUS_200.54;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Widescreen hacks file: '70A26400.pnach'
comment: Widescreen Hack
Loaded 2 Widescreen hacks from '70A26400.pnach' at 'D:\Emulators\PCSX2\cheats_ws'
Overall 2 Widescreen hacks loaded
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Rebooting with module cdrom0:¥IRX¥IOPRP20.IMG;1
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: fname cdrom0:¥IRX¥PSX2WAVE.IRX;1 args 0 arg
Psx2Wave driver (compiled Sep 14 2000 at 10:33:30)
Psx2Wave thread started
loadmodule: id 30, ret 0
20480K at 0x00aca920 allocated for main heap
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
Psx2Wave: set file = "boxing.rat"
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 43848
open fd = 2
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Frame buffer size set to 768x512 (3072x2048)
gunzip: chunk # 125-10 : 2.75 MB - 22 ms
PADMAN: *** VBLANK OVERLAP ***
Stream Buffer 1Bank 32768byte 5banks 163840byte used
PADMAN: *** VBLANK OVERLAP ***
gunzip: chunk # 78- 0 : 0.25 MB - 14 ms
gunzip: chunk # 4- 1 : 0.50 MB - 18 ms
Unable to find DRGLOVE model
Unable to find DLGLOVE model
gunzip: chunk # 24- 2 : 0.75 MB - 84 ms
Unable to find PRGLOVE2 model
Unable to find PLGLOVE2 model
gunzip: chunk # 22-14 : 3.75 MB - 58 ms
gunzip: chunk # 11- 9 : 2.50 MB - 25 ms
gunzip: chunk # 6-12 : 3.25 MB - 30 ms
gunzip: chunk # 3-10 : 2.75 MB - 28 ms
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
gunzip: chunk # 2- 5 : 1.50 MB - 22 ms
gunzip: chunk # 8-10 : 2.75 MB - 27 ms
Texture slots not released
Skill level 0
gunzip: chunk # 80- 1 : 0.50 MB - 17 ms
gunzip: chunk # 77- 2 : 0.75 MB - 20 ms
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
Loading GS
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Frame buffer size set to 512x512 (2560x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Loading GS
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Frame buffer size set to 512x512 (2560x2560)
gunzip: chunk # 66- 2 : 0.75 MB - 18 ms
gunzip: chunk # 71- 1 : 0.50 MB - 17 ms
gunzip: chunk # 70-11 : 3.00 MB - 95 ms
Skill level 0
gunzip: chunk # 82- 2 : 0.75 MB - 14 ms
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Psx2Wave: Unloading samples (currently 459K in 160 samples, 1980K sound RAM)
Psx2Wave: Unloading samples (currently 763K in 134 samples, 1980K sound RAM)
Unable to find DRGLOVE model
Unable to find DLGLOVE model
gunzip: chunk # 44- 0 : 0.25 MB - 48 ms
Unable to find YRGLOVE2 model
Unable to find YLGLOVE2 model
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
Skill level 1
gunzip: chunk # 83- 7 : 2.00 MB - 22 ms
gunzip: chunk # 89- 7 : 2.00 MB - 63 ms
gunzip: chunk # 69- 2 : 0.75 MB - 19 ms
gunzip: chunk # 69-14 : 3.00 MB - 70 ms
gunzip: chunk # 68- 8 : 2.25 MB - 27 ms
gunzip: chunk # 90- 0 : 0.25 MB - 44 ms
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
gunzip: chunk # 72- 2 : 0.75 MB - 397 ms
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:70A26400
GS Loading GS
dx Lookup CRC:70A26400
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
[ /code]
GPU: RTX 2080
CPU: i7-9700K
Ram: 16 GB
OS: Windows 10 64bt
Problem: Specifically, when running Ready 2 Rumble Boxing Round 2, During Fights at random (but happens alot when activating RUMBLE!) the game slows down from 60 FPS to 30-40 FPS for about a minute. then suddenly goes back to 60FPS and then at random drops again. now no matter what settings combination, Internal Resolution, or Speedhacks i activate does this, even at HW Native and SW Native resolution.
[code]
PCSX2 1.5.0-20200229224730 - compiled on Feb 29 2020
Savestate version: 0x9a0e0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM = 16304 MB
CPU name = Intel® Core i7-9700K CPU @ 3.60GHz
Vendor/Model = GenuineIntel (stepping 0D)
CPU speed = 3.599 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins from D:\Emulators\PCSX2\plugins...
Bound GS: GSdx32-AVX2.dll [GSdx 20200229224730 (MSVC 19.21 AVX2/AVX2) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20200229224730) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200229224730 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200229224730 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200229224730 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200229224730 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200229224730 0.5.0]
Plugins loaded successfully.
(GameDB) 9858 games on record (loaded in 104ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Opening SPU2
Opening CDVD
OK: Gzip quick access index read from disk: 'D:\Sony Playstation 2\Ready 2 Rumble Boxing - Round 2.gz.pindex.tmp'
isoFile open ok: D:\Sony Playstation 2\Ready 2 Rumble Boxing - Round 2.gz
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (312784 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\Emulators\PCSX2\memcards\Ready2RumbleBoxingRound2.ps2
McdSlot 1 [File]: D:\Emulators\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to 512x512 (2048x2048)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.54;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_200.54;1) Game CRC = 0x70A26400, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.54;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.54;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.54;1
0 00100000 00105ad2 .................
Loaded, cdrom0:¥SLUS_200.54;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Found Widescreen hacks file: '70A26400.pnach'
comment: Widescreen Hack
Loaded 2 Widescreen hacks from '70A26400.pnach' at 'D:\Emulators\PCSX2\cheats_ws'
Overall 2 Widescreen hacks loaded
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Rebooting with module cdrom0:¥IRX¥IOPRP20.IMG;1
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: fname cdrom0:¥IRX¥PSX2WAVE.IRX;1 args 0 arg
Psx2Wave driver (compiled Sep 14 2000 at 10:33:30)
Psx2Wave thread started
loadmodule: id 30, ret 0
20480K at 0x00aca920 allocated for main heap
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 2.0.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
Psx2Wave: set file = "boxing.rat"
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 43848
open fd = 2
Stream Buffer 1Bank 32768byte 5banks 163840byte used
Frame buffer size set to 768x512 (3072x2048)
gunzip: chunk # 125-10 : 2.75 MB - 22 ms
PADMAN: *** VBLANK OVERLAP ***
Stream Buffer 1Bank 32768byte 5banks 163840byte used
PADMAN: *** VBLANK OVERLAP ***
gunzip: chunk # 78- 0 : 0.25 MB - 14 ms
gunzip: chunk # 4- 1 : 0.50 MB - 18 ms
Unable to find DRGLOVE model
Unable to find DLGLOVE model
gunzip: chunk # 24- 2 : 0.75 MB - 84 ms
Unable to find PRGLOVE2 model
Unable to find PLGLOVE2 model
gunzip: chunk # 22-14 : 3.75 MB - 58 ms
gunzip: chunk # 11- 9 : 2.50 MB - 25 ms
gunzip: chunk # 6-12 : 3.25 MB - 30 ms
gunzip: chunk # 3-10 : 2.75 MB - 28 ms
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
gunzip: chunk # 2- 5 : 1.50 MB - 22 ms
gunzip: chunk # 8-10 : 2.75 MB - 27 ms
Texture slots not released
Skill level 0
gunzip: chunk # 80- 1 : 0.50 MB - 17 ms
gunzip: chunk # 77- 2 : 0.75 MB - 20 ms
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
Loading GS
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Frame buffer size set to 512x512 (2560x2560)
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:70A26400
GSdx Lookup CRC:70A26400
Loading GS
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Frame buffer size set to 512x512 (2560x2560)
gunzip: chunk # 66- 2 : 0.75 MB - 18 ms
gunzip: chunk # 71- 1 : 0.50 MB - 17 ms
gunzip: chunk # 70-11 : 3.00 MB - 95 ms
Skill level 0
gunzip: chunk # 82- 2 : 0.75 MB - 14 ms
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Psx2Wave: Unloading samples (currently 459K in 160 samples, 1980K sound RAM)
Psx2Wave: Unloading samples (currently 763K in 134 samples, 1980K sound RAM)
Unable to find DRGLOVE model
Unable to find DLGLOVE model
gunzip: chunk # 44- 0 : 0.25 MB - 48 ms
Unable to find YRGLOVE2 model
Unable to find YLGLOVE2 model
Psx2Wave: Unloading samples (currently 966K in 118 samples, 1980K sound RAM)
Skill level 1
gunzip: chunk # 83- 7 : 2.00 MB - 22 ms
gunzip: chunk # 89- 7 : 2.00 MB - 63 ms
gunzip: chunk # 69- 2 : 0.75 MB - 19 ms
gunzip: chunk # 69-14 : 3.00 MB - 70 ms
gunzip: chunk # 68- 8 : 2.25 MB - 27 ms
gunzip: chunk # 90- 0 : 0.25 MB - 44 ms
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
gunzip: chunk # 72- 2 : 0.75 MB - 397 ms
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:70A26400
GS Loading GS
dx Lookup CRC:70A26400
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
[ /code]