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When I played Red Dead Revolver on D3D11 (Hardware), it makes the game look darker in certain cutscenes and sometimes in gameplay, but when I set D3D11 to Software everything is normal, but the quality of the gameplay is bad. Is there a way to fix this?
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if by bad you mean it looks bad, then no.
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01-19-2015, 10:20 PM
(This post was last modified: 01-19-2015, 10:21 PM by Nobbs66.)
Then there's nothing you can really do
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Try every hw hacks one by one and check whether it solves the issue.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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You can also try setting skipdraw to different values, try 10, if not helping, then go for 30, if it solves anything , but some thing are missing (HUD) then try 20 etc.
Maybe Dx9 gsdx mode would work better for this game, test this as well, as sometimes it solves major graphical issues.
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Your best shot Is probably software mode, then.
As nobb said, probably not much more you can do.
Set extra sw rendering threads to 3 to get a speedboost
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01-22-2015, 05:41 PM
(This post was last modified: 01-22-2015, 05:42 PM by ssakash.)
@op
what was the internal resolution when, you played in hardware mode ? try setting a lower internal resolution and, check whether the issue is present.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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