Red lines on screen (Ratchet Deadlocked)
#1
Hi, I only recently got the emulator so I'm not the best with all this sort of stuff. I am using my own ripped deadlocked game and the game runs fine up until the first mission on Catacom Four, then the red lines appear. I looked at past threads from years ago and tried some of those fixes and they didnt work, others I just didnt understand.

Can anyone help? Try explain as talking to a child ;-;

Screenshot --> https://imgur.com/a/jRPHC3t

[Image: jRPHC3t]
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#2
Your PCSX2 is outdated, this is not an issue on an up to date development build. Follow the link in my signature.
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#3
(11-07-2019, 03:14 AM)pandubz Wrote: Your PCSX2 is outdated, this is not an issue on an up to date development build. Follow the link in my signature.

Okay so thanks, this fixed the red line problem. But now I'm having a different issue, not sure how to describe this one... https://imgur.com/a/OKICUFM
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#4
enable mipmapping ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
(11-07-2019, 02:59 PM)jesalvein Wrote: enable mipmapping ?

How does one do that? Sorry very new to this
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#6
[Image: 1573132013-snap-screen-20191107140609.png]

You can't use it in software mode.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
(11-07-2019, 03:07 PM)jesalvein Wrote: [Image: 1573132013-snap-screen-20191107140609.png]

You can't use it in software mode.

Yeah mines enabled already
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#8
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#9
(11-07-2019, 03:12 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
Code:
Pasted emulog goes here
[ /code][/quote]

[code]
Loading language translation databases for 'English (Australia)' [en_AU]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
PCSX2 1.5.0-20191103162528 - compiled on Nov  3 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 18362), 64-bit
Physical RAM    =  8140 MB
CPU name        =  AMD Ryzen 5 2600X Six-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 02)
CPU speed        =  3.593 ghz (12 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Loading language translation databases for 'English (Australia)' [en_AU]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...

Loading plugins from C:\Users\Dylan\OneDrive\Desktop\Emulator\PS2\Updated PS2\pcsx2-v1.5.0-dev-3311-g3c38087e7-windows-x86\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20191103162528 (MSVC 19.21 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20191103162528) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20191103162528 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20191103162528 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20191103162528 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20191103162528 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20191103162528 0.5.0]
Plugins loaded successfully.

(GameDB) 9821 games on record (loaded in 137ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Dylan\OneDrive\Desktop\Emulator\PS2\Games\Ratchet - Deadlocked (U)\Ratchet Deadlocked.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2127392 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1660/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 441.12
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Dylan\OneDrive\Desktop\Emulator\PS2\Updated PS2\pcsx2-v1.5.0-dev-3311-g3c38087e7-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: C:\Users\Dylan\OneDrive\Desktop\Emulator\PS2\Updated PS2\pcsx2-v1.5.0-dev-3311-g3c38087e7-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.65;1) Game CRC = 0x9BFBCD42, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.65;1
0 00800000 0019c03f ..........................
Loaded, cdrom0:¥SCUS_974.65;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00800008 about to get recompiled. Load patches first.
GSdx Lookup CRC:9BFBCD42
GSdx Lookup CRC:9BFBCD42
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                              v3.1.7
                        (built May 10 2005 at 19:36:08)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                  (banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
    Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
==========================================================

decode thread: aborted
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#10
(11-07-2019, 03:12 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Is that right?
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