Remote 2^nd player
#11
That's why some sort of pacing timer would be useful. Whatever it's tick rate is would be your max possible desync. At 60 frames per tick, in a very bad scenario you could get off by a second, BUT it would be remedied and resynced at the end of that second. However, I suspect it would cause stuttering. So maybe 15 frames per tick, or 25% of full speed(50/60).
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#12
yeah, it would most likely case stuttering. I believe CoD does what you're thinking of. Tekken just drops your framerate to sync the two I believe.
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#13
(12-27-2014, 10:09 PM)Nobbs66 Wrote: yeah, it would most likely case stuttering. I believe CoD does what you're thinking of. Tekken just drops your framerate to sync the two I believe.

Yeah, but the lower the time between ticks, the less stuttering there would be.

Syncing the framerate is another possibility. Although a bit trickier to implement. Possibly you could do both, passing frame time data back and forth and resyncing on the tick.
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