(09-08-2016, 08:37 PM)refraction Wrote: The blurring problem should be solved with scaling in the recent builds i think? Not sure about the boxes around things, I have a suspicion that was recently fixed too.
Hopefully there should be no reason for you to need custom resolution anymore.
The problem with dialog boxes is they'd have black horizontal or vertical lines occasionally above or below the font. It was a pretty minor/none issue, it seemed to occur in a variety of games when increasing the internal resolution and is easily ignorable during gameplay.
Improvements that reduce blurring I'd need to see for myself before I can be convinced that the improvement is significant. As far as I can tell the blur is actually the game assets themselves that are blurred (devs scaled their assets with awful bilinear filtering or some such maybe) and not a issue with how PCSX2 is rendering stuff, unsure why increasing the internal rendering resolution would improve the fidelity of something intentionally blurred but it does have that effect (Maybe the blur is a post-process?). Other games like Kingdom Hearts 2, Outlaw Golf 2 etc. do not have any blurry graphics (They have aliased graphics though!) which is why I feel like the assets themselves are blurred in Disgaea and Atelier Iris 3 (Then again, Atelier Iris 3 and Disgaea use sprites for a lot of stuff where as the other 2 games I mentioned don't so it is possible PCSX2 is having problems rendering sprites correctly).
I do own all the games mentioned by me on the PS2 and have an actual PS2, however Disgaea won't render correctly on my TV unless I use Composite (and maybe S-Video, I don't have a PS2 S-Video cable yet) and using Composite A/V is a terrible, terrible idea as everything is a blurry mess
, I can probably do a comparison of the physical games and the emulator to see if PCSX2 is significantly worse or better than the actual console when it comes to the games that make heavy use of sprites.
The other reason I like increasing the internal rendering resolution is it greatly improves the visual fidelity of distant objects in games that don't make heavy use of sprites. So increased visual fidelity of distant objects, drastically reduced aliasing, general fidelity improvements etc. are why I would like to see the option remain available. If the PCSX2 developers are just trying to stop people using the option than I would propose making it a config file option/remove it from the UI so that those that do enjoy it and are aware of its problems can continue to use it. If the coding is actually stopping the implementation of improvements to the emulation than I guess remove the functionality.