Render errors in onimush warlords
#1
When I play through onimusha I'm seeing objects that are supposed to be hidden like treasure chests. The wall they're behind are visible but the boxes are as well I'll post more details soon.
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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(09-23-2017, 07:21 PM)jesalvein Wrote: In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

CPU: Intel Core i5-4210U
RAM: 8.00 GB
GPU: Intel HD Graphics 5500
OS: windows 10 education edition.


Code:
PCSX2 1.5.0-20170917165336 - compiled on Sep 17 2017
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Education (build 16291), 64-bit
Physical RAM     =  8108 MB
CPU name         =  Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz
Vendor/Model     =  GenuineIntel (stepping 01)
CPU speed        =  2.393 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fdafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\Timothy\Desktop\Games\pcsx2\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20170829162120 (MSVC 19.11 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20170917165336) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20170917165336 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20170917165336 0.11.0]
Bound  USB: USBqemu.dll [USBqemu 20170917165336 0.1.0]
Bound   FW: FWnull.dll [FWnull Driver 20170917165336 0.7.0]
Bound DEV9: DEV9ghzdrk.dll [GiGaHeRz's DEV9 Driver 0.4.0]
Plugins loaded successfully.

(GameDB) 9712 games on record (loaded in 245ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Software renderer)
Opening CDVD
isoFile open ok: E:\home\kenshen\Desktop\ROMs\PS2\Onimusha - Warlords (USA)
(En,Ja).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1974256 sectors)
GSdx Lookup CRC:0
Opening USB
Opening FW
Opening DEV9
Failed to GetNetAdapter()
McdSlot 0 [File]: C:\Users\Timothy\Desktop\Games\pcsx2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Timothy\Desktop\Games\pcsx2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
 CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

LilyPad: Warning! No controls arPatches: No CRC found, using 00000000 instead.
e bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin
settings and setup new controls.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.18;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 13141 symbols
ELF (cdrom0:\SLUS_200.18;1) Game CRC = 0xA07A5057, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.18;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_200.18;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_200.18;1
0 00100000 00114380 ..................
Loaded, cdrom0:¥SLUS_200.18;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
GSdx Lookup CRC:A07A5057
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

   Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Stream Buffer 1Bank 40960byte 5banks 204800byte used
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥PADMAN.IRX args 12 arg thpri=46,48
PADMAN : thread priority: high=46, low=48
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MCSERV.IRX args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥LIBSD.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODHSYN.IRX args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMIDI.IRX args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥MODMSIN.IRX args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SNDDRVCD.IRX args 19 arg 0x1FFFFF
snddrv:
snddrv: *-*-* Capcom Sound Driver for PS2(CD/DVD) by T,Masuda *-*-*  ver 1.75.
snddrv: date: 00/12/14
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IMAGE¥MODULES¥SDRDRV.IRX args 0 arg
SDR driver version 2.0.0 (C)SCEI custamized by Capcom.
Exit rsd_main
loadmodule: id 34, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
LilyPad: A device(XInput Pad 0) has been attached with bound controls.
[SCEI] [Vers]
[SCEI] [Sequ]
[SCEI] [Midi]
TEMPO = 84
[SCEI] [Vers]
[SCEI] [Sequ]
[SCEI] [Midi]
TEMPO = 62
TEMPO = 62
[SCEI] [Vers]
[SCEI] [Sequ]
[SCEI] [Midi]
TEMPO = 72
TEMPO = 72
TEMPO = 66
TEMPO = 60
TEMPO = 63
TEMPO = 62
TEMPO = 72
TEMPO = 72
TEMPO = 66
TEMPO = 60
TEMPO = 30
TEMPO = 60
TEMPO = 15
TEMPO = 15
TEMPO = 72
TEMPO = 66
TEMPO = 63
TEMPO = 62
TEMPO = 50
TEMPO = 30
TEMPO = 56
TEMPO = 72
TEMPO = 66
TEMPO = 60
TEMPO = 63
TEMPO = 62
TEMPO = 72
TEMPO = 72
TEMPO = 66
TEMPO = 60
TEMPO = 30
TEMPO = 60
TEMPO = 15
TEMPO = 15
TEMPO = 72
TEMPO = 66
TEMPO = 63
TEMPO = 62
TEMPO = 50
TEMPO = 30
TEMPO = 56
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:A07A5057
Loading GS
TEMPO = 72
TEMPO = 66
TEMPO = 60
TEMPO = 63
TEMPO = 62
TEMPO = 72
TEMPO = 72
TEMPO = 66
TEMPO = 60
TEMPO = 30
TEMPO = 60
TEMPO = 15
TEMPO = 15
TEMPO = 72
TEMPO = 66
TEMPO = 63
TEMPO = 62
TEMPO = 50
TEMPO = 30
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.

https://imgur.com/JOSUx0A - screenshot of issue.
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#4
What GSdx settings are you using?
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#5
(09-23-2017, 11:28 PM)CK1 Wrote: What GSdx settings are you using?

Direct X 11 Hardware Mode everything is set to native except Anisotropic Filterting is at 2x and MSAA is at 2x no hardware hacks enabled besides that.
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#6
what if you disable all hw hacks ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#7
(09-23-2017, 11:43 PM)jesalvein Wrote: what if you disable all hw hacks ?
I don't have Hardware hacks enabled besides msaa and disabling makes no difference.
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#8
What if you switch to OpenGL?
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#9
(09-24-2017, 01:05 AM)CK1 Wrote: What if you switch to OpenGL?

looks alright in opengl.
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