04-18-2017, 01:42 PM
(This post was last modified: 04-20-2017, 02:18 AM by maxen1416.
Edit Reason: edition edit edition
)
Requesting an EU thread for Ape Escape 3
Game Title(s): Ape Escape 3 (Europe / PAL-M5)ELF Name: SCES 536.42
Game CRC: 0x53898FD0
PC Specs:
CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz
Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows
GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0
+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches
BIOS Used: USA v02.40(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Windows: Ratio 16:9
Speedhacks Used:
Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled
Gamefixes Used:
Non-Automatic-
*Enabled Switch to GSdx software rendering when an FMV plays, to avoid thick grids in cutscenes/FMVs.
*Enable this only if the fixes below didn't work.
GSdx Settings:
*See attached Image.
SPU2-X:
XAudio 2 | Vol 35% | Latency 151ms (avg) | Async Mix
Comments:
*PAL and US releases have different voice actors, I personally prefer PAL as they speak in British accents, which I find adorable.
*I had External Shaders are enabled in all of the attached screenshots after the 4th one (FXAA, Bloom, Cellshading, etc).
*The Ext. Shaders also work in the real-time cutscenes (see images).
*Played in OpenGL Hardware mode, upscaled to 1440p (2560x1440).
*RUNS AT FULL SPEED
Bugs, Issues & Solutions:
*When upscaled, enabling the Unscale Point Line hack alone, in GSdx Settings > Enable HW Hacks,
might not work in fixing the black FMVs, so enable the Gamefix mentioned above.
*Highly noticeable mipmapping/texture flickering issues with distant walls/landmarks (see last attached screenshot), some levels are worse than others;
Can be lessened by setting the Skipdraw value to 4.
Becomes even worse in Direct3D 11/9 Hardware modes.
*There are a couple of minor graphical issues, such as black background in pause menu instead of a blurred transparent one.
On rare occasions, your stun club will glitch/garbage out in a big graphical mess, simply wave it to fix it.
*No other major issues, running in OpenGL Software mode pretty much has no apparent issues, with the exception of the mipmapping issues.
Amount of testing done (little/medium/much/completed-game): Much
Status
Playable
AKA the Crimson Threadkiller
CPU: AMD R7 5800X UV'd | RAM: 16(2x8)GB DDR4 @ 3000MHz (OC'd +200) |
GPU: Palit Dual Nvidia GeForce RTX 3060 12GB UV/OC'd | OS: Windows 10 Home 21H1 | RES: 1080p165
CPU: AMD R7 5800X UV'd | RAM: 16(2x8)GB DDR4 @ 3000MHz (OC'd +200) |
GPU: Palit Dual Nvidia GeForce RTX 3060 12GB UV/OC'd | OS: Windows 10 Home 21H1 | RES: 1080p165