Can to play. Be sure to enable all speedhacks to minimize drawdowns of speed (and this does not completely help, but at least you do not need to enable frame skipping). Minor graphic bugs.
Bugs:
1) Pixel ghosting on edge of screen in in every resolution higher than native.
2) Two sides of the replays' icons, which saved in hardware mode, have a bright multicolor, instead of black.
3) Information messages like "Get ready to drive" or "1 sec. penalty" do not disappear.
4) Numbers are not displayed on the scoreboards about the time, which separating you and the opponent - only the car icon.
5) Deinterlace filter does not work correctly - or screen is shaking or fast-moving labels at the bottom of the screen cannot be read.
Build Used: pcsx2-v1.5.0-dev-3400-g56b76b17a
BIOS Used: Japan v01.00(17/01/2000), USA v01.60(07/02/2002)
EE Clamp Mode: Normal/Normal
EE Round Mode: Chop/Chop
Speedhacks Used:
INTC Spin Detection, Wait Loop Detection, mVU Flag
Automatic Gamefixes enabled.
Amounts of testing done: A lot.
Comments: Mega Drive sound emulation tears often and is desynced, the worst notably being Comix Zone. This is a problem on real hardware (at least with the audio tearing), but is exacerbated on PCSX2. When full booting with USA BIOS, it boots into English.
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
USB Plugin: Qemu USB Driver (Wheel) (Dec 23 2019) 0.8.2
Device Type: Port 1: SingStar
Device API: Port 1: WASAPI
Bugs:
-All Bugs apply to all SingStar games currently
Hardware Renderer Produces Glitches. Use Software Renderer
No eyetoy emulation
Audio Input from Qemu plugin seems distorted
All singstar games are supposed to support a disc swapping system that doesn't work.
* Hardware mode fully playable, but better play in software mode.
* Also don't use PAL 60 mode, because in this case game will have very noticeable black border at top age of screen.
Bugs:
* At resolutions higher than native prerendered videos have stripes and broken pixels (last one noticed only in trailer of KOF: Maximum Impact).
* Hardware mode in any resolution makes game colors darker. But this "filter" is not always applied without errors.
* After changing rendering modes and resolutions, the screen may become covered with "snow".
* Logo of SNK Playmore in PAL 60 mode have broken pixels field on black border.
* No one bug noticed.
* Gameplay has constant drawdowns of speed, which can drop to 75%. However, if activate only one speedhack - MTVU - then game will constantly works at 100% speed.