(This is a copy of the report I wrote on the Wiki. You can also find screenshots there.)
1)Game title: Fire Heroes
2)ELF name: SLES-53237
3)Game CRC: 90C5D585
4)Compatibility report:
PC Specs:
CPU: Intel i7-9700k @ 3.60GHz
GPU: NVIDIA GTX 2070 8GB
Build Description: PCSX2 v1.7.2421 Windows
If other please specify: N/A
BIOS Used: Europe v01.60(04/10/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Zero
GS Settings: Software Mode, Auto Flush: Enabled, Mipmapping: Enabled, Extra Rendering Threads: 2
GS HW Hacks: None
Speedhacks Used: Preset 2 - Safe (Default), InstantVU: Enabled, INTC Spin Detection: Enabled, Wait Loop Detection: Enabled, mVU Flag Hack: Enabled
Gamefixes Used: None (Preset 2 (Safe (Default))
Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
BIOS Europe v01.60, fully playable from start to finish. I have beaten the three branches of the campaign (Douglas, Max and Scott). Runs at full speed at native resolution in software mode with just some minor slowdowns (sometimes caused by the game while reporting a 60 FPS speed, some others for real). The softlock when finishing Douglas' Chapter 4 happens in real hardware (press the X Button to skip the scene).
Bugs:
The biggest one would be that UI elements warp over diagonal axis, like the diagonal side of the two triangles that would conform each UI element's box, happening exclusively in Software mode. Hardware modes show no problem on that regard.
Since this game is a bit on the unpolished side, I'm going to mention some issues that happen in real hardware just so people know they are not PCSX2's fault:
- Softlock at a black screen right after the ending cutscene of Douglas' Chapter 4. This can be avoided by pressing the X Button to skip the cutscene.
- Douglas, Max and Scott's models suddenly losing their bilinear filtering during Chapter 9.
- Transparent windows hiding the flames (at the monorrail).
- Slowdowns that actually report full speed on the FPS counter.
Status
Playable
1)Game title: Fire Heroes
2)ELF name: SLES-53237
3)Game CRC: 90C5D585
4)Compatibility report:
PC Specs:
CPU: Intel i7-9700k @ 3.60GHz
GPU: NVIDIA GTX 2070 8GB
Build Description: PCSX2 v1.7.2421 Windows
If other please specify: N/A
BIOS Used: Europe v01.60(04/10/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Zero
GS Settings: Software Mode, Auto Flush: Enabled, Mipmapping: Enabled, Extra Rendering Threads: 2
GS HW Hacks: None
Speedhacks Used: Preset 2 - Safe (Default), InstantVU: Enabled, INTC Spin Detection: Enabled, Wait Loop Detection: Enabled, mVU Flag Hack: Enabled
Gamefixes Used: None (Preset 2 (Safe (Default))
Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
BIOS Europe v01.60, fully playable from start to finish. I have beaten the three branches of the campaign (Douglas, Max and Scott). Runs at full speed at native resolution in software mode with just some minor slowdowns (sometimes caused by the game while reporting a 60 FPS speed, some others for real). The softlock when finishing Douglas' Chapter 4 happens in real hardware (press the X Button to skip the scene).
Bugs:
The biggest one would be that UI elements warp over diagonal axis, like the diagonal side of the two triangles that would conform each UI element's box, happening exclusively in Software mode. Hardware modes show no problem on that regard.
Since this game is a bit on the unpolished side, I'm going to mention some issues that happen in real hardware just so people know they are not PCSX2's fault:
- Softlock at a black screen right after the ending cutscene of Douglas' Chapter 4. This can be avoided by pressing the X Button to skip the cutscene.
- Douglas, Max and Scott's models suddenly losing their bilinear filtering during Chapter 9.
- Transparent windows hiding the flames (at the monorrail).
- Slowdowns that actually report full speed on the FPS counter.
Status
Playable