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Resident Evil Code Veronica X Missing door/textures in areas.
#11
(09-13-2016, 03:54 PM)gregory Wrote: It isn't the first time that someone complain on the black square. It is potentially related to external tool or windows crazyness.

No it's not i'm talking big and am brainless, i have no clue what i am doing and this topic is now about lighting accuracy, get your stuff together.
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#12
back on topic, stop polluting this thread, please.
CPU : I7 2600K Oc'ed @ 4.2Ghz
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#13
(09-13-2016, 03:59 PM)jesalvein Wrote: back on topic, stop polluting this thread, please.

Oh right ok, well back to topic then.

It is likely a hardware issue or configuration of PCSX2, i do not recommend using OpenGL.

Oh look it's amazing what words can do.
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#14
right
@OP : Give OGL renderer a try, it may help.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#15
(09-12-2016, 05:43 AM)Devina Wrote: I don't think it's a PCSX2 issue, I think it's simply how the game is.

It's shown due to the widescreen patch. There's nothing we can really do, except:

-Beg Capcom to port their remaster to PC
-Suck it up

I played the game tho with the widescreen patch, and that's probably the worst example of it. I promise you it's not that bad later on.
There is something we can do; adding a render fix to the widescreen patch.
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