04-03-2013, 06:06 AM
(This post was last modified: 04-03-2013, 06:33 AM by xenoriddley.)
Alright, so I'm currently in the underground water area of RE: Dead Aim. Now my problem is, in hardware mode, I can't get the water to appear, so the surprise of a zombie coming up out of the water kind of loses it's effect when you can see it just floating.
Now, when I go into software mode, the water appears perfectly.
PC Specs.
CPU: Intel Core i5-3570 Ivy Bridge 3.4GHz (3.8GHz Turbo Boost)
GPU: SAPPHIRE 100355-1GOCL Radeon HD 7850 1GB 256-bit GDDR5
Ram: G.SKILL Ripjaws Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600
OS: Windows 7 Home Premium 64-bit
PCSX2 Settings:
Renderer: Direct3D11
Interlacing: Auto
Resolution: Custom: 1200 x 1200 (don't ask)
Texture Filtering: Check
Allow 8-Bit textures: Check
Enable Hardware Hacks: Skip-Draw - 1
Alpha - Check
Extra Rendering Threads: 3
Edge Anti-Aliasing Check
Now, I've already messed with the texture filtering and the 8-bit textures. Turning them off does nothing. Any Help?
Hardware Mode:
Software Mode:
Now, when I go into software mode, the water appears perfectly.
PC Specs.
CPU: Intel Core i5-3570 Ivy Bridge 3.4GHz (3.8GHz Turbo Boost)
GPU: SAPPHIRE 100355-1GOCL Radeon HD 7850 1GB 256-bit GDDR5
Ram: G.SKILL Ripjaws Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600
OS: Windows 7 Home Premium 64-bit
PCSX2 Settings:
Renderer: Direct3D11
Interlacing: Auto
Resolution: Custom: 1200 x 1200 (don't ask)
Texture Filtering: Check
Allow 8-Bit textures: Check
Enable Hardware Hacks: Skip-Draw - 1
Alpha - Check
Extra Rendering Threads: 3
Edge Anti-Aliasing Check
Now, I've already messed with the texture filtering and the 8-bit textures. Turning them off does nothing. Any Help?
Hardware Mode:
Software Mode: