Resident Evil - Dead Aim [SLUS 20669] (U)
#1
status=6;
version=1.7.0;
console=PS2;
crc=FBB5290C;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty


Attached Files Thumbnail(s)
   
Reply

Sponsored links

#2
PC Specs:

CPU: Intel Core i5-3570 Ivy Bridge 3.4GHz (3.8GHz Turbo Boost)
GPU: SAPPHIRE 100355-1GOCL Radeon HD 7850 1GB 256-bit GDDR5
Ram: G.SKILL Ripjaws Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600
OS: Windows 7 Home Premium 64-bit

Build Description: PCSX2 1.0.0 Stable Release - Windows

BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp Modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

MTVU (Multi-Threaded microVU1)

Gamefixes Used:
Texture Filtering (Checked)
Allow 8-bit Textures (Checked)
Enable HW Hacks: Skip-Draw - 1
Alpha - Checked

Amount of testing done (little/medium/much/completed-game):
Completed-game

Comments:
The game played flawlessly speed wise throughout the entire thing. Only a few bugs came up during gameplay, some of which I was able to figure out, some I couldn't, though they may just be hardware specific. Game Fixes were enabled to ensure better quality with custom resolutions. Game seems to have problems graphically with anything above native resolutions.

Bugs:
1. Slight lines around text and Pictures (Software mode fixes, and native resolution)
2. Anything above Native resolution has multiple black lines going from top to bottom. (Software mode fixes, can use custom resolutions of 1070x1070, 1080x1080, 1020x1020, and 1200x1200 the last of which is the best quality)
3. Bottom inch of screen was nothing but a black bar, with occasional character models appearing inside (Software mode fixes, native res fixes)
4. Water in sewers didn't fully render (Software Mode fixes, native res fixes)

Status:
Playable
Reply
#3
Thanks for the update Smile
[Image: ref-sig-anim.gif]

Reply
#4
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 06 12 2013 1.1.0 r5766 - Windows
GSdx 5764 SSE41 [05 12 2013]
LilyPad 5764 0.11.0 [05 12 2013]
cdvdGigaherz 5764 0.8.0 [05 12 2013]
USBnull Driver 5764 0.7.0 [05 12 2013]
SPU2-X 5764 2.0.0 [05 12 2013]
DEV9null Driver 5764 0.5.0 [05 12 2013]
FWnull Driver 5764 0.7.0 [05 12 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

N/A

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
Reply
#5
PC Specs:
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz
GPU: PALIT GeForce GT 1030 @ 2 GB


OS:Windows 10 Home x64
Build Description: PCSX2 Nightly - v1.7.2916 Release Pack - Windows 
* No-Interlacing patches


BIOS Used: Europe v02.00(14/06/2004) Console


EE/VU Clamp modes: Standard
EE/VU Rounding: Standard


Enable HW Hacks:
* Align Sprite


Speedhacks Used:
Standard Speedhackers


Amount of testing done (little/medium/much/completed-game):
Completed


Comments:
The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes and freezes.


Bugs: N/A


Status:
Perfect


Attached Files Thumbnail(s)
           
Reply




Users browsing this thread: 1 Guest(s)